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from typing import List
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# replace column info with this later.
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class ColRef:
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def __init__(self, k9name, type, cobj, cnt):
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self.k9name = k9name
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self.type = type
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self.cobj = cobj
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self.cnt = cnt
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class TableInfo:
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def __init__(self, table_name, cols, cxt:'Context'):
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# statics
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self.table_name = table_name
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self.columns_byname = dict() # column_name, type
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self.columns = []
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for c in cols:
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k9name = self.table_name + c['name']
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if k9name in cxt.k9cols_byname: # duplicate names?
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root = cxt.k9cols_byname[k9name]
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k9name = k9name + root[3]
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root[3] += 1
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# column: (k9name, type, original col_object, dup_count)
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col_object = (k9name, (list(c['type'].keys()))[0], c, 1)
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cxt.k9cols_byname[k9name] = col_object
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self.columns_byname[c['name']] = col_object
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self.columns.append(col_object)
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# runtime
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self.n_rows = 0 # number of cols
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self.order = [] # assumptions
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cxt.tables_byname[self.table_name] = self # construct reverse map
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@property
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def n_cols(self):
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return len(self.columns)
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def get_k9colname(self, col_name):
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return self.columns_byname[col_name][0]
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def parse_tablenames(self, str):
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# TODO: deal with alias
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return self.get_k9colname(str)
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class Context:
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def __init__(self):
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self.tables:List[TableInfo] = []
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self.tables_byname = dict()
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self.k9cols_byname = dict()
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self.udf_map = dict()
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self.k9code = ''
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def add_table(self, table_name, cols):
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tbl = TableInfo(table_name, cols, self)
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self.tables.append(tbl)
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return tbl
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def gen_tmptable(self):
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from engine.utils import base62uuid
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return f'tmp{base62uuid()}'
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def emit(self, codelet):
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self.k9code += codelet + '\n'
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def emit_nonewline(self, codelet):
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self.k9code += codelet
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def __str__(self):
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return self.k9code
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class ast_node:
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types = dict()
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def __init__(self, parent:"ast_node", node, context:Context = None):
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self.context = parent.context if context is None else context
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self.init(node)
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self.produce(node)
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self.spawn(node)
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self.consume(node)
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def emit(self, code):
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self.context.emit(code)
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def emit_no_ln(self, code):
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self.context.emit_nonewline(code)
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name = 'null'
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# each ast node has 3 stages.
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# `produce' generates info for child nodes
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# `spawn' populates child nodes
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# `consume' consumes info from child nodes and finalizes codegen
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# For simple operators, there may not be need for some of these stages
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def init(self, _):
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pass
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def produce(self, _):
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pass
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def spawn(self, _):
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pass
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def consume(self, _):
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pass
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# include classes in module as first order operators
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def include(objs):
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import inspect
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for _, cls in inspect.getmembers(objs):
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if inspect.isclass(cls) and issubclass(cls, ast_node):
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ast_node.types[cls.name] = cls
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