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AQuery/server/packages/Microsoft.Windows.CppWinRT..../build/native/Microsoft.Windows.CppWinRT....

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<!--
***********************************************************************************************
Copyright (C) Microsoft Corporation. All rights reserved.
***********************************************************************************************
-->
<!--Set compiler and linker options for projects requiring C++/WinRT. -->
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!-- Only do this for MSBuild versions below 16.0
as it is since done automatically, see https://github.com/microsoft/msbuild/pull/3605-->
<MSBuildAllProjects Condition="'$(MSBuildToolsVersion)' &lt;= '15'">$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
</PropertyGroup>
<PropertyGroup>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
<CanReferenceWinRT>true</CanReferenceWinRT>
<CppWinRTPackage Condition="'$(CppWinRTEnabled)' != 'true'">true</CppWinRTPackage>
<CppWinRTPackage Condition="'$(CppWinRTPackage)' != 'true'">false</CppWinRTPackage>
<XamlLanguage Condition="'$(XamlLanguage)' == ''">CppWinRT</XamlLanguage>
<IsNativeLanguage>true</IsNativeLanguage>
<!-- This causes VS to add the platform WinMD references for the target SDK -->
<WinMDAssembly>true</WinMDAssembly>
<!--Set a value to prevent SDK's uap.props from setting it and pointing to the wrong headers-->
<CppWinRT_IncludePath>PreventSdkUapPropsAssignment</CppWinRT_IncludePath>
<CppWinRTEnableDefaultCopyLocalFalse Condition="'$(CppWinRTEnableDefaultCopyLocalFalse)' == ''">true</CppWinRTEnableDefaultCopyLocalFalse>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<CompileAsWinRT Condition="'$(CppWinRTProjectLanguage)' != 'C++/CX' And '%(ClCompile.CompileAsWinRT)' == ''">false</CompileAsWinRT>
<LanguageStandard Condition="'%(ClCompile.LanguageStandard)' == ''">stdcpp17</LanguageStandard>
</ClCompile>
<Midl Condition="'$(CppWinRTModernIDL)' != 'false'">
<EnableWindowsRuntime>true</EnableWindowsRuntime>
<MetadataFileName>$(IntDir)Unmerged\%(Filename).winmd</MetadataFileName>
<GenerateClientFiles Condition="'%(Midl.GenerateClientFiles)'==''">None</GenerateClientFiles>
<GenerateServerFiles Condition="'%(Midl.GenerateServerFiles)'==''">None</GenerateServerFiles>
<GenerateStublessProxies Condition="'%(Midl.GenerateStublessProxies)'==''">false</GenerateStublessProxies>
<GenerateTypeLibrary Condition="'%(Midl.GenerateTypeLibrary)'==''">false</GenerateTypeLibrary>
<HeaderFileName Condition="'%(Midl.HeaderFileName)'==''">nul</HeaderFileName>
<DllDataFileName Condition="'%(Midl.DllDataFileName)'==''">nul</DllDataFileName>
<InterfaceIdentifierFileName Condition="'%(Midl.InterfaceIdentifierFileName)'==''">nul</InterfaceIdentifierFileName>
<ProxyFileName Condition="'%(Midl.ProxyFileName)'==''">nul</ProxyFileName>
<TypeLibraryName Condition="'%(Midl.TypeLibraryName)'==''"></TypeLibraryName>
</Midl>
<ProjectReference Condition="'$(XamlLanguage)' != 'C++' and '$(CppWinRTEnableDefaultCopyLocalFalse)' == 'true'">
<!-- By default, for a C++/WinRT project,
don't copy project reference output to the output directory
of the current project for projects that are not an exe. -->
<Private Condition="'$(ConfigurationType)' != 'Application' and '$(OutputType)'!='winexe' and '$(OutputType)'!='exe' and '$(OutputType)'!='appcontainerexe'">false</Private>
</ProjectReference>
<Reference Condition="'$(XamlLanguage)' != 'C++' and '$(CppWinRTEnableDefaultCopyLocalFalse)' == 'true'">
<!-- By default, for a C++/WinRT project,
don't copy reference output to the output directory
of the current project for projects that are not an exe. -->
<Private Condition="'$(ConfigurationType)' != 'Application' and '$(OutputType)'!='winexe' and '$(OutputType)'!='exe' and '$(OutputType)'!='appcontainerexe'">false</Private>
</Reference>
</ItemDefinitionGroup>
<ItemGroup>
<PropertyPageSchema Include="$(MSBuildThisFileDirectory)\CppWinrtRules.Project.xml"/>
<ProjectCapability Include="CppWinRT" />
</ItemGroup>
</Project>