finalize(sync with website)

This commit is contained in:
bill
2021-02-25 13:55:59 +08:00
parent f60573a5fe
commit 6bb72b6dfb
6 changed files with 175 additions and 98 deletions
+70 -30
View File
@@ -22,7 +22,7 @@
<body bgcolor=white text=black link=black alink=blue vlink=blue>
<center>
<!!--- SUPER SAMPLING THE W/H PARAMS FOR CANVAS ARE RENDER SIZE, IN THE CSS IS ACTUAL(DISPLAY) SIZE.--->
<canvas id='canvas1' style="width: 600px; height:600px;" width=1200 height=1200></canvas>
<canvas id='canvas1' style="overflow: auto; width: 600px; height:600px;" width=1200 height=1200></canvas>
</center>
</body>
@@ -40,7 +40,7 @@
<!!-------- FRAGMENT SHADER: THIS IS WHERE YOU WILL DO YOUR WORK -------->
<!!-------- FRAGMENT SHADER: MOVED TO ./shader.frag LOADED IN lib2.js -------->
<!!-------- FRAGMENT SHADER: MOVED TO ./shader.frag!! LOADED IN lib2.js -------->
<!--script src="shader.frag" id='my_fragment_shader' type='x-shader/x-fragment'> </script>
@@ -65,24 +65,24 @@ Solar RTX
<li>Ctrl+Alt/Option+N: Reset ViewPoint.</li>
<li>Ctrl+Alt/Option+P: Toggle Pause/Resume.</li>
<li style="color:red;">Please unfocus the Editing area (click somewhere else on the page) to use hotkeys.</li>
<li>Click on canvas (WITHOUT key modifiers): Toggle Pause/Resume.</li>
<li>SHIFT+Alt/Option+MOUSE DRAG/WHEEL ZOOM: Changing Viewing point.</li>
<li>Double Click on canvas (WITHOUT key modifiers): Toggle Pause/Resume.</li>
<li>MOUSE DRAG, SCROLL/WHEEL ZOOM: Changing Viewing point.</li>
<li>Use Chromium based browser for better performance.</li>
</ul>
<i style="font-size:25px;">How it works:</i>
<ul>
<li>First, I started with what I've already done in homework 1. Which already included complete Phong shading with
<li>First, I started with what I've already done in <a href="https://billsun.dev/graphics/hw1">homework 1</a>. Which already included complete Phong shading with
Specular light and much more (spherical texture mapping, simple interactions, improved UI/shader editor).
</li>
<li> I then merged the code from hw2 and added texture to each sphere.</li>
<li> I modified the ray tracing algorithm so that when hitting an object, instead of returning color calculated from
<li> I modified the ray tracing algorithm so that when hitting an object, instead of just returning color calculated from
Phong model:<br>
<ul>
<li>It recursively bounces and/or refract(NOT IMPLEMENTED YET) itself spawning new rays.</li>
<li>The color of this pixel equals to Ambient + Diffuse + ks*color[Reflected] + kt*color[Refracted].
(<a href="https://www.cs.drexel.edu/~david/Classes/Papers/p343-whitted.pdf">Turner Whitted Model</a>)</li>
<li>The tracing will stop when a ray was reflected/refracted n_ref times. </li>
<li>The color of the final light is computed via specular component from the Phong model.</li>
<li>The tracing will stop when a ray was not hitting any object or was reflected/refracted n_ref times. </li>
<li>The color/intensity of the final lights are computed via specular component from the Phong model.</li>
<li>You may increase n_ref for more iterations, but please proceed with caution, because it may halt the computer.
</li>
</ul>
@@ -91,7 +91,7 @@ Solar RTX
or holding shift and alt while scrolling on canvas to change focal length.
This is implemented by applying a transformation matrix to the viewpoint and projection surface.
</li>
<li>Finally, I used super sampling via doubling the render dimensions of the canvas to reduce aliasing.</li>
<li>Finally, I used super sampling via doubling the render dimensions of the canvas to reduce aliasing. SEE comments on index.html</li>
<li>Repo on <a href="https://github.com/sunyinqi0508/graphics_hw1">Github</a>.</li>
</li>
</ul>
@@ -135,13 +135,26 @@ document.body.innerHTML = [''
,'<table cellspacing=0>'
,'<tr>'
,'<td valign=top>'
,'<div id="ace" style="width:800px;height:1780px;"></div>'
,'<div id="ace" style="width:800px;height:2200px;"></div>'
,'</td><td valign=top>' + document.body.innerHTML
,'<input type="number" id="ins" style="margin-left:3px;font-size:24px;width:100px;height:45px" value="4">'
,'<button id="bns" style="margin-left:5px;font-size:24px;width:150px;height:45px">Set Spheres</button>'
,'<div style=\'font-size:25px\'>' + my_instructions.innerHTML + '</div>' + '</td>'
,'</tr></table>'
,'</TR></TABLE>'
].join('');
bns.onclick=function(e){
if(ins.value>0 &&ins.value<=ns &&cns!=ins.value)
{
cns = ins.value;
fragmentShaderDefs = '\n const int cns = ' + cns + ';';
if(typeof canvas1.setShaders === "function")
{
canvas1.setShaders(vs, editor.getSession().getValue());
setUniform('1i', 'flags', flags);
}
}
}
// SET UP THE EDITABLE TEXT AREA ON THE LEFT SIDE.
ace.require("ace/ext/language_tools");
var editor = ace.edit("ace", {
@@ -163,9 +176,11 @@ editor.setAutoScrollEditorIntoView(true);
delete editor.KeyBinding;
let lastTime = Date.now();
let animating = true;
let ctrl = false, alt = false, shift = false, fpson = true, moving = false;
let ctrl = false, alt = false, shift = false, fpson = true, moving = false, over = false;
let mousedx = 0, mousedy = 0, mousedz = 0;
let cx = 1, cy = 1, sx = 0, sy = 0;
let mouselastX, mouselastY;
let lastClick = undefined;
let pause_resume = function(){
if(animating)
lastTime = Date.now();
@@ -174,30 +189,46 @@ let pause_resume = function(){
animating = !animating;
};
canvas1.addEventListener('click',function(ev){
if(!(shift && alt))
if(!(shift && alt) && lastClick&& Date.now()-lastClick<400)
pause_resume();
lastClick = Date.now();
//moving = false;
});
canvas1.addEventListener('mouseover', function(e){
over = true;
const mask = 0x8;
flags |= mask;
setUniform('1i', 'flags', flags);
});
canvas1.addEventListener('mousedown', function(e){
if(shift && alt){
moving = true
mouselastX = mouselastY = undefined;
}
else
moving = false;
});
canvas1.addEventListener('mousemove', function(e){
if(shift && alt && moving){
if(!(mouselastX==undefined || mouselastY == undefined)){
mousedx += (mouselastX - e.offsetX)/60;
mousedy += (mouselastY - e.offsetY)/60;
setUniform('4f', 'rot', Math.cos(mousedx), Math.sin(mousedx), Math.cos(mousedy), Math.sin(mousedy));
if(!(mouselastX==undefined || mouselastY == undefined)&&moving){
mousedx -= (mouselastX - e.offsetX)/60;
mousedy -= (mouselastY - e.offsetY)/60;
cx = Math.cos(mousedx);
sx = Math.sin(mousedx);
cy = Math.cos(mousedy);
sy = Math.sin(mousedy);
setUniform('4f', 'rot', cx, sx, cy, sy);
const mask = 0x4;
flags |= mask;
setUniform('1i', 'flags', flags);
}
// if(over){
// let x=e.offsetX/300-1;
// let y=e.offsetY/300-1;
// let z=-1-3-mousedz;
// let tx = cx*x+sy*sx*y+sx*cy*z;
// let ty = cy*y-sy*z;
// let tz = -sx*x+cx*sy*y+cx*cy*z;
// let len = Math.sqrt(tx*tx + ty*ty+tz*tz);
// setUniform('3f', 'fDir', tx/len, ty/len, tz/len);
// }
mouselastX = e.offsetX;
mouselastY = e.offsetY;
}
else
moving = false;
});
canvas1.addEventListener('mouseup', function(e){
// if(ctrl && alt && moving){
@@ -207,14 +238,18 @@ canvas1.addEventListener('mouseup', function(e){
canvas1.addEventListener('mouseout', function(e){
// if(ctrl && alt && moving){
// }
const mask = 0x8;
flags &= !mask;
setUniform('1i', 'flags', flags);
over = false;
moving = false;
});
canvas1.addEventListener('wheel', function(e){
if(shift && alt){
mousedz += e.wheelDelta/600;
setUniform('1f', 'dFL', mousedz);
}
e.stopImmediatePropagation();
});
canvas1.scroll(function(e) {e.stopPropagation();});
rtx.style.cursor="pointer";
let rtswitch = function(){
const mask = 0x2;
@@ -223,7 +258,7 @@ let rtswitch = function(){
rtx.src='./RTXoff.svg';
else
rtx.src='./RTXon.svg';
flags = flags&!mask | (rtstatus?mask:0);
flags = (flags&(!mask)) | (rtstatus?mask:0);
setUniform('1i', 'flags', flags);
}
rtx.addEventListener('click', rtswitch);
@@ -267,7 +302,12 @@ document.addEventListener('keydown',(e)=>{
flags = 0;
moving = false;
mousedx = mousedy = mousedz = 0;
setUniform('4f', 'rot', Math.cos(mousedx), Math.sin(mousedx), Math.cos(mousedy), Math.sin(mousedy));
cx = Math.cos(mousedx);
sx = Math.sin(mousedx);
cy = Math.cos(mousedy);
sy = Math.sin(mousedy);
rtx.src='./RTXon.svg';
setUniform('4f', 'rot', cx, sx, cy, sy);
setUniform('1f', 'dFL', mousedz);
setUniform('1i', 'flags', flags);
}