From 603603993a23435a2996989c8d1b955f944740db Mon Sep 17 00:00:00 2001 From: bill Date: Wed, 24 Feb 2021 14:35:12 +0800 Subject: [PATCH 1/3] Release Candidate --- README.md | 4 ++-- index.html | 27 ++++++++++----------------- 2 files changed, 12 insertions(+), 19 deletions(-) diff --git a/README.md b/README.md index d316435..0262c7f 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,2 @@ -# graphics_hw1 -[link](https://billsun.dev/graphics/hw1) +# graphics_hw2 +[link](https://billsun.dev/graphics/hw2) diff --git a/index.html b/index.html index 7480594..03424f2 100644 --- a/index.html +++ b/index.html @@ -58,25 +58,18 @@ Solar RTX

Here is how it works:

From dffef6657c64de2f9985e0a8f8cf52174fda4ac9 Mon Sep 17 00:00:00 2001 From: bill Date: Wed, 24 Feb 2021 22:43:53 +0800 Subject: [PATCH 2/3] Added interaction, more descriptions. But fixes. --- .gitignore | 2 + RTXoff.svg | 103 ++++++++++++++++++++++++++++++++ RTXon.svg | 105 ++++++++++++++++++++++++++++++++ index.html | 168 +++++++++++++++++++++++++++++++++++++++++++++------- lib2.js | 4 +- shader.frag | 45 ++++++++++---- 6 files changed, 389 insertions(+), 38 deletions(-) create mode 100644 RTXoff.svg create mode 100644 RTXon.svg diff --git a/.gitignore b/.gitignore index e43b0f9..96f05f1 100644 --- a/.gitignore +++ b/.gitignore @@ -1 +1,3 @@ .DS_Store +old/ +new/ diff --git a/RTXoff.svg b/RTXoff.svg new file mode 100644 index 0000000..80488f7 --- /dev/null +++ b/RTXoff.svg @@ -0,0 +1,103 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/RTXon.svg b/RTXon.svg new file mode 100644 index 0000000..d3124d7 --- /dev/null +++ b/RTXon.svg @@ -0,0 +1,105 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/index.html b/index.html index 03424f2..6cde78c 100644 --- a/index.html +++ b/index.html @@ -21,6 +21,7 @@
+
@@ -56,7 +57,19 @@ Solar RTX

In this homework, I implemented Global illumination w/ Realtime Recursive Ray Tracing!

-Here is how it works: +Usage: +

+How it works: