let ctrl = false, alt = false, shift = false, fpson = true, moving = false, over = false, keyhold = false; let lastClick = undefined; let animating = true; let flags = 0x0; var uTime = 0, startTime = Date.now(); let lastTime = Date.now(), rotTime = 0; var lastFrameTime = 0; let oldDocument; let fullscreen = false, btntoggled = false; let movescene = true; let oldparents = {}; var tr, div; let canvas_originalsize; var Sph = []; let SphTr = []; let SphDletaR = []; let selected = false, selection = -1, dragging = false; let overall_trans = matrix_identity(), overall_ground, ground_m = matrix_identity(); var rebuild = true, presentation = false, sRotation = matrix_identity(); var facing = 1, running = 0; var glassy = false, glassy_changed = false; var figure_rot = pi; let curr_mouse_pos = [-10, -10, -10]; var updateVideoTextures = false; let show_magic = false; var slider_dl = 0; var donut_eaten = false; let int_fxydL = 0, trace = [];//[x, y, tijp[o'm]] //schema.height = screen.height * .9; let channel = 5, channel_disp = -1; var invTr = matrix_identity(); for (let i = 0; i < ns; ++i) { SphTr[i] = matrix_identity(); SphDletaR[i] = 0; } function ev_supersample(e) { let multiplier = insamp.value; let w = parseInt(canvas1.style.width) * multiplier; let h = parseInt(canvas1.style.height) * multiplier; canvas1.height = h; canvas1.width = w; gl.viewport(0, 0, w, h); //gl.clearRect(0, 0, w, h); } function toggleFullscreen(element) { if (fullscreen) { if (document.exitFullscreen) document.exitFullscreen(); else if (document.webkitExitFullscreen) document.webkitExitFullscreen(); else if (document.mozCancelFullScreen) document.mozCancelFullScreen(); else if (document.msExitFullscreen) document.msExitFullscreen(); fullscreen = false; bnfs.innerText = "Fullscreen"; } else { if (element.requestFullscreen) element.requestFullscreen(); else if (element.webkitRequestFullscreen) element.webkitRequestFullscreen(); else if (element.msRequestFullscreen) element.msRequestFullscreen(); fullscreen = true; bnfs.innerText = "Exit Fullscreen"; } } bnfs.onclick = function (e) { if (e === "no") ; else btntoggled = true; if (fullscreen) { oldparents[controls].appendChild(controls); oldparents[canvas1].appendChild(canvas1); canvas1.style.width = canvas_originalsize[0]; canvas1.style.height = canvas_originalsize[1]; howitworks.hidden = false; } else { div = document.createElement("div"); tr = document.createElement("table").insertRow(); tr.style.backgroundColor = "white"; let size = Math.min(screen.availHeight, screen.availWidth); canvas_originalsize = [canvas1.style.width, canvas1.style.height, canvas1.width, canvas1.height]; canvas1.style.height = canvas1.style.width = size; howitworks.hidden = true; oldparents[controls] = controls.parentNode; oldparents[canvas1] = canvas1.parentNode; let td1 = tr.insertCell(); td1.appendChild(canvas1); let td2; td2 = tr.insertCell(); td2.style.verticalAlign = "top"; td2.appendChild(controls); div.appendChild(tr); document.body.appendChild(div); } toggleFullscreen(div); ev_supersample(); } mov.onclick = function (_) { movescene = !movescene; if (!movescene) { mov.innerText = "Move Scene"; mov.style.width = "170px"; } else { mov.innerText = "Move Lighting"; mov.style.width = "180px"; } } document.addEventListener("webkitfullscreenchange", () => { if (!btntoggled && fullscreen) bnfs.onclick("no"); btntoggled = false; }); document.addEventListener("fullscreenchange", () => { if (!btntoggled && fullscreen) bnfs.onclick("no"); btntoggled = false; }); clrsel.onclick = function (_) { setUniform("1i", "sel", -1); selected = false; selection = -1; }; glsy.onclick = function(_){ glassy_changed = true; glassy = !glassy; }; reset.onclick = function (_) { glassy = !glassy; clrsel.onclick(); if (!animating) pause_resume(); flags = 0; moving = false; donut_eaten = false; //slider_dl = 0; mousedx = mousedy = mousedz = 0; positionsupdated = true; for (let i = 0; i < ns; ++i) { SphTr[i] = matrix_identity(); SphDletaR[i] = 0; } sRotation = matrix_identity(); startTime = lastTime = Date.now(); uTime = rotTime = 0; delta_l = [0, 0]; facing = 1; rtx.src = './RTXoff.svg'; setUniform('1i', 'flags', flags); } bns.onclick = function (e) { if (ins.value > 0 && ins.value <= ns && cns != ins.value) { cns = ins.value; fragmentShaderDefs = '\n const int cns = ' + cns + ';'; if (typeof canvas1.setShaders === "function") canvas1.setShaders(vs, editor.getSession().getValue()); } } bnsamp.onclick = ev_supersample; // SET UP THE EDITABLE TEXT AREA ON THE LEFT SIDE. ace.require("ace/ext/language_tools"); var editor = ace.edit("ace", { mode: "ace/mode/glsl", theme: "ace/theme/crimson_editor" }); editor.setOptions({ enableBasicAutocompletion: true, enableSnippets: true, enableLiveAutocompletion: true, fontSize: 14, fontFamily: "monaco, menlo, ubuntu mono, consolas, source-code-pro", fixedWidthGutter: true, showGutter: true, showPrintMargin: false, }); editor.setAutoScrollEditorIntoView(true); if (fs != undefined) editor.getSession().setValue(fs); editor.session.on('change', function (delta) { if (typeof canvas1.setShaders === "function") { canvas1.setShaders(vs, editor.getSession().getValue()); setUniform('1i', 'flags', flags); } }); // REPARSE THE SHADER PROGRAM AFTER EVERY KEYSTROKE. delete editor.KeyBinding; let ttt = -1 let pause_resume = function () { ttt += .1; if (animating) lastTime = Date.now(); else startTime += Date.now() - lastTime; animating = !animating; }; canvas1.addEventListener('click', function (ev) { if (!(shift && alt) && lastClick && Date.now() - lastClick < 100) pause_resume(); lastClick = Date.now(); }); pause.onclick = _=>{channel = channel == 5? 0:5;}//pause_resume; canvas1.addEventListener('mouseover', function (e) { over = true; if (e.offsetX > 0 && e.offsetY > 0) { curr_mouse_pos = [2 * e.offsetX / parseInt(canvas1.style.width) - 1, 1 - 2 * e.offsetY / parseInt(canvas1.style.height), 0 ]; controls_hitTest(curr_mouse_pos); } else over = false; }); canvas1.addEventListener('mousedown', function (e) { moving = true; rotTime = uTime; presentation = false; mouselastX = mouselastY = undefined; if(channel_disp == 5){ let i = hitTest([2 * e.offsetX / parseInt(canvas1.style.width) - 1, 1-2 * e.offsetY / parseInt(canvas1.style.height), -1]); if (i >= 0) { dragging = true; selected = true; selection = i; } else if (selected = true) { dragging = false; selected = false; selection = i; } } controls_hitTest(curr_mouse_pos, true); }); canvas1.addEventListener('mousemove', function (e) { curr_mouse_pos = [2 * e.offsetX / parseInt(canvas1.style.width) - 1, 1 - 2 * e.offsetY / parseInt(canvas1.style.height), 0 ]; controls_hitTest(curr_mouse_pos); let dx, dy; if(!(mouselastX == undefined || mouselastY == undefined)){ dx = (mouselastX - e.offsetX), dy = (mouselastY - e.offsetY); int_fxydL += sqrt(dx*dx + dy*dy); if(int_fxydL > 20) { int_fxydL = 0; trace.push([curr_mouse_pos[0], curr_mouse_pos[1], 1]); } } if (!(mouselastX == undefined || mouselastY == undefined) && moving && !near_magician) { if (movescene) { sRotation = matrix_multiply(matrix_rotateX(-dy / 60), sRotation); sRotation = matrix_multiply(matrix_rotateY(-dx / 60), sRotation); } else if (!selected) { mousedx -= dx / 60; mousedy -= dy / 60; positionsupdated = true; } else if (dragging) { let m = matrix_rotateY(-mousedx); m = matrix_multiply(m, matrix_rotateX(-mousedy)); let dv = matrix_multiply(m, [2 * -dx / parseInt(canvas1.style.width), 2 * dy / parseInt(canvas1.style.height), 0, 1 ]).slice(0, 3); SphTr[selection] = matrix_multiply(SphTr[selection], matrix_translate(dv[0], dv[1], dv[2])); } } mouselastX = e.offsetX; mouselastY = e.offsetY; }); canvas1.addEventListener('mouseup', function (e) { moving = false; dragging = false; slider.dragging = false; }); canvas1.addEventListener('mouseout', function (e) { const mask = 0x8; flags &= !mask; setUniform('1i', 'flags', flags); over = false; moving = false; }); canvas1.addEventListener('wheel', function (e) { if(channel_disp != 5) { if (!selected) { mousedz += e.wheelDelta / 600; positionsupdated = true; } else { SphDletaR[selection] += e.wheelDelta / 800; } } }); canvas1.scroll(function (e) { e.stopPropagation(); }); rtx.style.cursor = "pointer"; let rtswitch = function () { if(channel_disp != 4){ channel = 4 rtx.src = './RTXon.svg'; } else { channel = 2; rtx.src = './RTXoff.svg'; } } rtx.addEventListener('click', rtswitch); var requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame; let fpscounter = function (time) { if (start === undefined) start = time; else fps.innerHTML = Math.round(10000 / (time - start)) / 10 + ' fps'; start = time; if (fpson) ; //requestAnimationFrame(fpscounter); else { start = undefined; fps.innerHTML = ''; } }; document.addEventListener('keydown', (e) => { if (e.code.startsWith('Shift')) shift = true; if (e.code.startsWith('Control')) ctrl = true; if (e.code.startsWith('Alt')) alt = true; else if (ctrl && alt && e.code == 'KeyT') { const mask = 0x1; flags = flags & !mask | (!(flags & mask) ? mask : 0); setUniform('1i', 'flags', flags); } else if (ctrl && e.code == 'KeyS') { let a = document.createElement('a'); a.href = "data:text/plain," + encodeURIComponent(editor.getSession().getValue()); a.download = 'shader.frag'; a.click(); } else if (ctrl && alt && e.code == 'KeyR') rtswitch(); else if (ctrl && alt && e.code == 'KeyN') { reset.onclick(); } else if (ctrl && alt && e.code == 'KeyP') pause_resume(); else if (ctrl && alt && e.code == 'KeyF') if (!fpson) { fpson = true; requestAnimationFrame(fpscounter); } else fpson = false; if (e.code == 'ArrowUp' || e.code == 'ArrowDown' || e.code == 'ArrowLeft' || e.code == 'ArrowRight' || e.code == 'KeyW' || e.code == 'KeyS') { let oldfacing = facing; switch (e.code) { case 'ArrowUp': facing = -2; break; case 'ArrowDown': facing = 2; break; case 'ArrowLeft': facing = -1; break; case 'ArrowRight': facing = 1; break; case 'KeyW': break; case 'KeyS': break; } if(facing !=2) figure_rot = (pi*(facing/2)); else figure_rot = 0; if(!keyhold || oldfacing != facing) { running = 20; dir_sdl = 0; keyhold = true; } else running = running > 5? running:5; rebuild = true; } if (fullscreen && selected) { if (e.code == 'KeyF' || e.code == 'KeyB') { let m = matrix_rotateY(-mousedx); m = matrix_multiply(m, matrix_rotateX(-mousedy)); m = const_multiply((fl + 1 + mousedz) / (fl + 1), m); switch (e.code) { case 'KeyB': var dv = matrix_multiply(m, [0, 0, -0.1, 1]).slice(0, 3); m = matrix_translate(dv[0], dv[1], dv[2]); break; case 'KeyF': var dv = matrix_multiply(m, [0, 0, 0.1, 1]).slice(0, 3); m = matrix_translate(dv[0], dv[1], dv[2]); break; } SphTr[selection] = matrix_multiply(SphTr[selection], m); } } }); document.addEventListener('keyup', (e) => { keyhold = false; if (e.code.startsWith('Control')) ctrl = false; if (e.code.startsWith('Alt')) alt = false; if (e.code.startsWith('Shift')) shift = false; }); let squareMesh = (w = 1, h = 1, dir = 1, id = -1)=> new Float32Array([id, -w, h, 0, 0, 0, dir, id, w, h, 0, 0, 0, dir, id, -w, -h, 0, 0, 0, dir, id, w, -h, 0, 0, 0, dir]); let sphereMesh = createMesh(8, 8, uvToSphere, 0, 16.45); let sphereMesh25 = createMesh(25, 25, uvToSphere, 0, 16.45); let tubeMesh = createMesh(64, 2, uvToTube, 0, 1); let diskMesh = createMesh(16, 2, uvToDisk, 0, 1); let tubeMesh2 = createMesh(16, 2, uvToTube, 0, 2); let diskNMesh2 = createMesh(16, 2, uvToDisk, -1, 2); let diskPMesh2 = createMesh(16, 2, uvToDisk, 1, 2); let tubeMesh3 = createMesh(16, 2, uvToTube, 0, 3); let diskNMesh3 = createMesh(16, 2, uvToDisk, -1, 3); let diskPMesh3 = createMesh(16, 2, uvToDisk, 1, 3); let diskNMesh = createMesh(16, 2, uvToDisk, -1, 1); let diskPMesh = createMesh(16, 2, uvToDisk, 1, 1); let cylinderMesh = glueMeshes(glueMeshes(tubeMesh, diskPMesh), diskNMesh); let cylinderMesh2 = glueMeshes(glueMeshes(tubeMesh2, diskPMesh2), diskNMesh2); let cylinderMesh3 = glueMeshes(glueMeshes(tubeMesh3, diskPMesh3), diskNMesh3); let torusMash = createMesh(32, 32, uvToTorus, 1, 18); let head = createCube(1.5, 1, 1, 4); let objects = []; let addObject = (obj, mat) => { objects.push([obj, mat]); }; let clearObject = () => { delete objects; objects = []; }; let delta_height = 0, delta_l = [0, 0]; var direction_l = [0, 0], dir_sdl = 0; class State { constructor() { this.leg = true; this.progress = 0; this.rh = this.lh = .5 * pi; this.lf = this.rf = 0; } initialize() { this.leg = true; this.progress = 0; } next() { //return this.presentation(); if (running <= 0) return { rh: .5 * pi, lh: .5 * pi, rf: 0, lf: 0, dh: 0, dl: 0 } running--; const steps = 28; let dl = 0; if (this.progress >= steps / 2) { this.progress = 0; this.leg = !this.leg; } let delta = [-.7*pi , 0.5 * pi, 0.44 * pi, 0.55 * pi]; for (let i = 0; i < 4; ++i) delta[i] /= steps; if (this.leg) { if (this.progress < steps / 4) { this.lh += delta[0]; this.rh += delta[3]; this.lf += delta[1]; this.rf += delta[2]; } else { this.lh -= delta[0]; this.rh -= delta[3]; this.lf -= delta[1]; this.rf -= delta[2]; } } else { if (this.progress < steps / 4) { this.lh += delta[3]; this.rh += delta[0]; this.lf += delta[2]; this.rf += delta[1]; } else { this.lh -= delta[3]; this.rh -= delta[0]; this.lf -= delta[2]; this.rf -= delta[1]; } } let delta_h = Math.max((1 - cos(abs(this.lh - pi / 2))) * .5 + (1 - cos(abs(this.lf))) * .6, (1 - cos(abs(this.rh - pi / 2))) * .5 + (1 - cos(abs(this.rf))) * .6); this.progress++; return { lh: this.lh, lf: this.lf, rh: this.rh, rf: this.rf, dh: delta_h, dl: 1.8522 / steps }; } // presentation(){ // return {lh:.4*pi, lf:pi/6,rh:.7*pi, rf:pi/8, dh:0}; // } }; let star1 = [], star = []; let sakura = [], stars = [], nstars = 25; let star2 = [], newstar, star4; const curvex = matrix_multiply(hermiteMat, [-.3, .8, .6, .5]); const curvey = matrix_multiply(hermiteMat, [-.2, .5, .7, .2]); const curvez = matrix_multiply(hermiteMat, [-.5, .2, .3, .8]); let adt = []; var near_magician = false; let build_objects = (state) => { if (running === 0) rebuild = false; let { lh, lf, rh, rf, dh, dl } = state.next(); if(dir_sdl > 0){ delta_l = plus(delta_l, const_multiply(dl, direction_l)); dir_sdl -= dl; running = 1; }else delta_l[abs(facing) - 1] += Math.sign(facing) * dl; let sqlen = (a, b) => { return a*a + b*b; } if(sqlen(delta_l[0] - 8, delta_l[1] + 6)< 6) { if(!near_magician){ near_magician = true; movescene = false; button_magic.enabled = true; pushStatus('Show me some magic'); changeID(14, ground); } } else if(near_magician) { restoreStatus(); changeID(-1, ground); near_magician = false;movescene = true;button_magic.enabled = false; } else if(!donut_eaten && sqlen(delta_l[0] - 6, delta_l[1] - 6) < 5){ donut_eaten = true; pushStatus('Yum'); } delta_height = dh; clearObject(); M.save(); M.translate(0, 1, 0); addObject(head, M.value()); M.restore(); M.save(); M.translate(0.5, 0.2, 0.3); M.rotateX(pi / 4); M.translate(0, 0, .5); M.save(); M.translate(0, 0, .4); M.rotateX(-0.53 * pi); M.scale(0.2, 0.2, 0.4); M.translate(0, 0, 1); addObject(cylinderMesh2, M.value()); M.restore(); M.scale(0.2, 0.2, 0.5); addObject(cylinderMesh2, M.value()); M.restore(); M.save(); M.translate(-0.5, 0.2, 0.3); M.rotateX(pi / 4); M.translate(0, 0, .5); M.save(); M.translate(0, 0, .4); M.rotateX(-0.55 * pi); M.scale(0.2, 0.2, 0.4); M.translate(0, 0, 1); addObject(cylinderMesh2, M.value()); M.restore(); M.scale(0.2, 0.2, 0.5); addObject(cylinderMesh2, M.value()); M.restore(); M.save(); M.translate(0.3, -1, 0.); M.rotateX(lh); M.translate(0, 0, .5); M.save(); M.translate(0, 0, .45); M.rotateX(lf); M.scale(0.2, 0.2, 0.6); M.translate(0, 0, 1); addObject(cylinderMesh3, M.value()); M.restore(); M.scale(0.2, 0.2, 0.5); addObject(cylinderMesh3, M.value()); M.restore(); M.save(); M.translate(-0.3, -1, 0.); M.rotateX(rh); M.translate(0, 0, .5); M.save(); M.translate(0, 0, .45); M.rotateX(rf); M.scale(0.2, 0.2, 0.6); M.translate(0, 0, 1); addObject(cylinderMesh3, M.value()); M.restore(); M.scale(0.2, 0.2, 0.5); addObject(cylinderMesh3, M.value()); M.restore(); M.save(); M.rotateX(pi / 2); M.scale(0.5, 0.5, 1); addObject(cylinderMesh, M.value()); M.restore(); M.save(); M.restore(); if (running < 0) rebuild = false; }; let build_splines = () => { star = [], star1 = [], star2 = [], star4 = [], newstar = [], adt = [], sakura = []; var n = 11, innerN = Math.ceil((paths[0].length * n) / paths[1].length); for (let j = 0; j < paths[0].length; ++j) { let xf = paths[0][j][0], yf = paths[0][j][1]; for (var k = 0; k <= n; ++k) { let t = k / n; star1.push([7, dot(xf, [t * t * t, t * t, t, 1]), dot(yf, [t * t * t, t * t, t, 1]), 0, 0, 0, 1 ]); } } for (let j = 13; j >= 0; j--) { let xf = paths[1][j][0], yf = paths[1][j][1]; for (var k = innerN - 1; k >= 0; --k) { let t = k / (innerN - 1); star2.push([7, dot(xf, [t * t * t, t * t, t, 1]), dot(yf, [t * t * t, t * t, t, 1]), 0, 0, 0, 1 ]); } } for (let j = paths[1].length - 1; j > 12; --j) { let xf = paths[1][j][0], yf = paths[1][j][1]; for (var k = innerN; k >= 0; --k) { let t = k / innerN; star2.push([7, dot(xf, [t * t * t, t * t, t, 1]), dot(yf, [t * t * t, t * t, t, 1]), 0, 0, 0, 1 ]); } } for (let i = 0; i < star1.length; ++i) { concat(star, star1[i]); concat(star, star2[i]); } n = 25; for (let l = 2; l < 6; ++l) { adt[l - 2] = []; for (let j = 0; j < paths[l].length; ++j) { let xf = paths[l][j][0], yf = paths[l][j][1]; for (var k = 0; k <= n; ++k) { let t = k / n; adt[l - 2].push(10 + l, dot(xf, [t * t * t, t * t, t, 1]), -dot(yf, [t * t * t, t * t, t, 1]), 0, 0, 0, 1); } } } n = 20; for (let l = 6; l < 13; ++l) { sakura[l - 6] = []; for (let j = 0; j < paths[l].length; ++j) { let xf = paths[l][j][0], yf = paths[l][j][1]; for (var k = 0; k <= n; ++k) { let t = k / n; sakura[l - 6].push(10, dot(xf, [t * t * t, t * t, t, 1]), dot(yf, [t * t * t, t * t, t, 1]), 0, 0, 0, 1); } } } star4 = star.slice(); newstar = star.slice() for (let i = 0; i < star.length; i += 7) { star4[i] = 9; newstar[i] = 8; } for (let i = 0; i < nstars; ++i) { stars.push(star.slice()); startz.push(.6 * Math.random()); random_rot.push(0); random_rot_pos.push(0); } return false; } let state = new State(); var M = new Matrix(); var buildsplines = true; let magician = false, magician_neck = false, magician_houki = false, body = false, leg = false, hand = false; let sa2 = [ 1.6, 0.4, .9, 1., .3, .2, -.4, .8, -.8, -.1, -1.4, .5, -1.6, -.5 ], fsa2 = [ [matrix_multiply(bezierMat, [sa2[0], sa2[2], sa2[4], sa2[6]]), matrix_multiply(bezierMat, [sa2[1], sa2[3], sa2[5], sa2[7]]) ], [matrix_multiply(bezierMat, [sa2[6], sa2[8], sa2[10], sa2[12]]), matrix_multiply(bezierMat, [sa2[7], sa2[9], sa2[11], sa2[13]]) ] ], random_rot = [0, 0, 0, 0, 0, 0, 0], random_rot_pos = [0, 0, 0, 0, 0, 0, 0], startz = []; let division = -1; let changeID = (id, obj) => { for (let i = 0; i < obj.length; i += 7) obj[i] = id; } let rtx_update = () => { Sph[0] = [0,0.05*Math.cos(uTime + 1.),.045*Math.cos(uTime), 1,.15]; Sph[1] = [0,0,0,1,.25]; Sph[2] = [.22*Math.sin(uTime*1.2),0.05,.22*Math.cos(uTime*1.2),1,.05]; Sph[3] = [.9*Math.sin(uTime*.4),0.,.9*Math.cos(uTime*.4),1,.25]; Sph[4] = [0.5*Math.sin(uTime*1.),0.08*Math.sin(uTime *0.9),.5*Math.cos(uTime*1.),1,.12]; Sph[5] = [-0.6,0.3,.5,1,.2]; for(let i = 0; i < ns; ++ i) { let trsph = matrix_multiply(SphTr[i], Sph[i]); trsph[3] = Sph[i][4]; setUniform('4fv', 'Sph['+ i + ']', trsph); } } let draw_magician = (gl) => { magician = magician ? magician : createMeshFromSpline(13, 32, 4, 4, 0, (i, _, oid) => { if (oid == 4 && i == 10) return 3; else if (oid == 3 && i == 16) return 2; else if (oid == 2 && i == 23) return 1; }); magician_neck = magician_neck ? magician_neck : createMeshFromSpline(14, 32, 4, 5, -.2); magician_houki = magician_houki ? magician_houki : createMeshFromSpline(15, 32, 4, 6); body = body ? body : createMeshFromSpline(16, 32, 4, 7, 0, (i, tmp) => { if (division < 0 && i == 25) division = tmp.length; }); leg = leg ? leg : createMeshFromSpline(17, 32, 4, 8); hand = hand ? hand : createMeshFromSpline(18, 32, 4, 9, .015); M.save(); M.scale(0.6); setM(matrix_multiply(sRotation, M.value())); drawMesh(body.slice(0, division)); drawMesh(body.slice(division - 7), gl.LINE_LOOP); M.save(); M.translate(0, 0, -1.05); setM(matrix_multiply(sRotation, M.value())); drawMesh(magician); M.restore(); M.save(); M.translate(0, 0, -.53); M.scale(.1); setM(matrix_multiply(sRotation, M.value())); drawMesh(magician_neck); M.restore(); M.save(); M.translate(-1, 0, 0); M.scale(2); setM(matrix_multiply(sRotation, M.value())); drawMesh(magician_houki); M.restore(); M.save(); M.translate(-.06, 0, .85); M.rotateY(0.02); M.scale(1.2); setM(matrix_multiply(sRotation, M.value())); drawMesh(leg); M.restore(); M.save(); M.translate(.06, 0, .85); M.rotateY(-0.02); M.scale(1.2); setM(matrix_multiply(sRotation, M.value())); drawMesh(leg); M.restore(); M.save(); M.translate(-.35, 0, -.1); M.rotateY(-pi / 6); M.scale(.82); setM(matrix_multiply(sRotation, M.value())); drawMesh(hand); M.restore(); M.save(); M.translate(.35, 0, -.1); M.rotateY(pi / 6); M.scale(.82); setM(matrix_multiply(sRotation, M.value())); drawMesh(hand); M.restore(); M.restore(); } let draw_deco = (gl) => { // M.save(); // M.rotateZ((uTime)); // setM(M.value()); // drawMesh(new Float32Array(star)); // M.restore(); // M.save(); // M.scale(0.1); // M.translate(6,0,1); // M.rotateX(1); // M.rotateY(uTime/4); // setM(M.value()); // drawMesh(torusMash,gl.LINES); // M.restore(); M.save(); M.translate(-.7,.75,0); //M.rotateZ(pi); M.scale(0.6) setM(M.value()); for(let l = 2; l < 6; ++l) drawMesh(new Float32Array(adt[l-2]),gl.LINE_LOOP); M.restore(); M.save(); // M.scale(sin(uTime/2)); M.translate(-.23, .7, 0); M.rotateZ(sin(uTime/6) + 0.2); M.scale(0.4); for(let i = 0; i < 10; i++){ M.scale(0.995); M.save(); setM(M.value()); M.restore(); for(let l = 8; l < 13; ++l) drawMesh(new Float32Array(sakura[l-8]),gl.LINE_LOOP); } M.restore(); M.save(); M.translate(0.2, .7, 0); M.rotateZ(sin(uTime/6) + 0.2); M.scale(0.4); for(let i = 0; i < 10; i++){ M.scale(0.995); M.save(); setM(M.value()); M.restore(); for(let l = 8; l < 13; ++l) drawMesh(new Float32Array(sakura[l-8]),gl.LINE_LOOP); } M.restore(); M.save(); M.translate(.7, .7, 0); M.rotateZ(sin(uTime/6) + 0.2); M.scale(0.6); for(let i = 0; i < 10; i++){ M.scale(0.995); M.save(); setM(M.value()); M.restore(); for(let l = 8; l < 13; ++l) drawMesh(new Float32Array(sakura[l-8]),gl.LINE_LOOP); } M.restore() } let tv; let make_tv = ()=>{ let screen = squareMesh(1,.5625, 1, -2), scrtr; let stand = tubeMesh.slice(), standtr; let base = cylinderMesh.slice(), basetr; changeID(17, stand); changeID(17, base); M.save(); M.translate(0,0,-5.3); M.rotateX(pi/2); M.scale(8); scrtr = M.value(); M.restore(); M.save(); M.scale(.07, .07 ,.9); standtr = M.value(); M.restore(); M.save(); M.translate(0,0,.9) M.scale(1.7, 1.7 ,.03); basetr = M.value() M.restore(); tv = [[screen, scrtr], [stand, standtr], [base,basetr]]; } let touch_screen; let shader1_inited = false; let rtx_draw = (gl, mesh, m) => { gl.useProgram(gl.shaders[1]); gl.program = gl.shaders[1]; if(m !== undefined) setM(m); else { m = matrix_identity(); m[5] = -1; setUniform('Matrix4fv', 'uMatrix', false,m); } if(positionsupdated) updatePositions(); setUniform('1f', 'uTime', uTime); if(selection >= 0) setUniform("1i", "sel", selection); else setUniform("1i", "sel", -1); var offset = 0; let attribs = [ .05, .05, .1, .5, .5, 1., 1., .5, .5, 20., 0,0,0, 0.,.0, 1.3, .1, .05, .05, 1., .5, .5, 1., .5, .5, 10., 0,0,0, .3, 1., 1.3, .1, .05, .05, .71, .71, .71, .71, .71, .71, 10., 0,0,0, 0.3, .0, 1.5, .1, .1, .1, .71, .71, .71, .71, .71, .71, 10., 5,5,0, 0.05, 0., 1., .0, .0, .0, .0, .0, .0, .0, .0, .0, 40., 0,0,0, 0., .85, 1.5, .0, .0, .0, .0, .0, .0, .0, .0, .0, 40., 6,6,6, 0., .85, 1.5 ] for(let i = 0; i < ns; i++){ setUniform('3fv', 'Ambient['+i+']', attribs.slice(offset, offset += 3)); setUniform('3fv', 'Diffuse['+i+']', attribs.slice(offset, offset += 3)); setUniform('4fv', 'Specular['+i+']', attribs.slice(offset, offset += 4)); setUniform('3fv', 'Glow[' + i + ']', attribs.slice(offset, offset += 3)); setUniform('1fv', 'ks['+i+']', attribs.slice(offset, offset += 1)); setUniform('1fv', 'kr['+i+']', attribs.slice(offset, offset += 1)); setUniform('1fv', 'kf['+i+']', attribs.slice(offset, offset += 1)); } Sph[0] = [0,0.05*Math.cos(uTime + 1.),.045*Math.cos(uTime), 1,.15]; Sph[1] = [0,0,0,1,.25]; Sph[2] = [.22*Math.sin(uTime*1.2),0.05,.22*Math.cos(uTime*1.2),1,.05]; Sph[3] = [.9*Math.sin(uTime*.4),0.,.9*Math.cos(uTime*.4),1,.25]; Sph[4] = [0.5*Math.sin(uTime*1.),0.08*Math.sin(uTime *0.9),.5*Math.cos(uTime*1.),1,.12]; Sph[5] = [-0.6,-0.3,-.5,1,.2]; for(let i = 0; i < ns; ++ i) { let trsph = matrix_multiply(invTr, matrix_multiply(SphTr[i], Sph[i])); const ratio = (fl+1)/(fl-trsph[2]); setUniform('3fv', 'SphCanvas['+i+']', const_multiply(ratio, [trsph[0], trsph[1], Sph[i][4]])); } if(!shader1_inited){ initTextures(gl, gl.program); shader1_inited = true; } for(let i = 0; i < ns + 2; ++ i){ textures[i] = i; gl.activeTexture(gl.TEXTURE0 + i); gl.bindTexture(gl.TEXTURE_2D, texture[i]); } gl.uniform1iv(gl.getUniformLocation(gl.shaders[1], 'uSampler'), textures); for(let i = 0; i < ns; ++ i) { let trsph = matrix_multiply(SphTr[i], Sph[i]); trsph[3] = Sph[i][4]; setUniform('4fv', 'Sph['+ i + ']', trsph); } drawMesh(mesh); if(glassy_changed){ setUniform('1i', 'glassy', glassy); glassy_changed = false; } gl.useProgram(gl.shaders[0]); gl.program = gl.shaders[0]; } let draw_tv = (gl) => { if(!tv) make_tv(); if(!touch_screen) { touch_screen = new Button(()=>{ if(channel_disp == 4 ){ let i = hitTest(touch_screen.P); if (i >= 0) { dragging = true; selected = true; selection = i; } else if (selected = true) { dragging = false; selected = false; selection = i; } } }, tv[0][0], 'square'); touch_screen.hover = (e)=>{ movescene = (e&&channel_disp == 4)?false:true;touch_screen.hovering =!movescene;}; } M.save(); M.translate(-3, -2.2, -6); M.rotateY(.6); M.rotateX(pi/2); tv.forEach((obj, i) => { let m = matrix_multiply(sRotation, matrix_multiply(overall_ground,matrix_multiply(M.value(),obj[1]))); if(i == 0) touch_screen.updateMatrix(m); if((channel_disp == 4 && i == 0)||channel_disp == 5){ rtx_draw(gl, obj[0], m); } else { setM(m); for(let i = 0; i < ns + 2; ++ i){ textures[i] = i; gl.activeTexture(gl.TEXTURE0 + i); gl.bindTexture(gl.TEXTURE_2D, texture[i]); } gl.uniform1iv(gl.getUniformLocation(gl.shaders[1], 'uSampler'), textures); drawMesh(obj[0]); } }); M.restore(); } let tv_ctrl = new Button(()=>{channel = 2;}); let tv_ctrl1 = new Button(()=>{channel = 3;}); let tv_ctrl2 = new Button(()=>{channel = 4;}); var ground = squareMesh(); let trace_star; let drawTrace = (gl)=>{ if(!trace_star) trace_star = new Float32Array(star); let newtrace = []; trace.forEach((tr, _)=>{ M.save(); M.translate(tr[0], tr[1], 0); M.scale(tr[2]*.07); const newid = 16 + (1-pow(10, tr[2])/10)*.5 for(let i = 0; i < trace_star.length; i += 7) trace_star[i] = newid; setM(M.value()); drawMesh(trace_star); M.restore(); tr[2] -= .05; if(tr[2] > 0) newtrace.push(tr); }); trace = newtrace; } function setTVCtrl() { let setup_control = (control, str, id) =>{ control.resetShape(sphereMesh); changeID(id +.15, control.getShape()); control.hover = (e = true) =>{ if(e){ if(status_history.len <= 2) pushStatus(str); else updateStatus(str); control.hovering = true; changeID(id, control.getShape()); } else { restoreStatus(); changeID(id + .15, control.getShape()); control.hovering = false; } } } setup_control(tv_ctrl, 'Turn TV OFF.', 8); setup_control(tv_ctrl1, 'Play a Video.', 9); setup_control(tv_ctrl2, 'Show Ray Tracing.', 10); } let drawstars = ()=>{ for (let i = 0; i < nstars; ++i) { M.save() let f_idx = (uTime / (abs(sin(i * 1234)) * 8 + 10)) % 2, t = f_idx - Math.floor(f_idx); f_idx -= t; let curr_mat = [t * t * t, t * t, t, 1]; M.translate(1.2 * sin(sin(uTime / (i + 2) + i + 8) * .9 + dot(fsa2[f_idx][0], curr_mat) * 5 + startz[Math.floor(2 * startz[i] * nstars) % nstars]), 1.2 * cos(i + sin(uTime / (i / 2 + 18) + 12) * .1 + startz[nstars - i - 1] + dot(fsa2[f_idx][1], curr_mat) * startz[(nstars + i) % nstars] * .4 + i * sin(random_rot_pos[i] / 30) / pi), .65 * startz[i] + .3 * sin(random_rot_pos[i] / 20)); let epsilon = 1 / (i * 2 + 20); let random = () => { var u = 0, v = 0; while (u === 0) u = Math.random(); //Converting [0,1) to (0,1) while (v === 0) v = Math.random(); return Math.sqrt(-2.0 * Math.log(u)) * Math.cos(2.0 * Math.PI * v) / pi; } if ((window.performance.now() + i * (2 + abs(random()))) % 69 < 2) { changeID(Math.ceil(Math.random() * 20) - 5, stars[i]) } random_rot[i] += random() * epsilon; random_rot_pos[i] += .5 + abs(random()) / (pi + i); //setM(M.value); M.rotateZ(sin(random_rot_pos[i] / 10) * pi); M.rotateX(.1 * sin(random_rot_pos[i] / (i + 50)) * pi); M.rotateY(.1 * sin(random_rot_pos[i] / (i * 2 + 50)) * pi); M.scale(0.2 + startz[i] * .2); setM(M.value()); drawMesh(new Float32Array(stars[i])); M.restore(); } } let slider, slider_body, button_magic = new Button(()=>{ show_magic = !show_magic; if(show_magic) changeID(4.1, button_magic.shape); else changeID(16.15, button_magic.shape); }); let make_slider = () => { slider = createCube(9,.05,.05,12); slider_body = createCube(.4,.14,.7,12); button_magic.resetShape(sphereMesh25); button_magic.hover=(e) => { id = button_magic.shape[0]; if(id < 5) id = e?4.1:4.2; else id = e?16.15:16.45; if(e){ if(!button_magic.hovering){ changeID(id, button_magic.shape); button_magic.hovering = true; } } else { if(button_magic.hovering){ changeID(id, button_magic.shape); button_magic.hovering = false; } } }; if(!near_magician) button_magic.enabled = false; }; let draw_slider = ()=>{ if(isNaN(slider_dl)) slider_dl = 0; M.save(); M.translate(2, -3, 7); setM(matrix_multiply(sRotation,matrix_multiply(overall_ground,M.value()))); drawMesh(slider); M.restore(); M.save(); M.translate(-2.5 + slider_dl, -3, 7); setM(matrix_multiply(sRotation,matrix_multiply(overall_ground,M.value()))); drawMesh(slider_body); M.restore(); M.save(); M.translate(-6, -3, 7); button_magic.updateMatrix(matrix_multiply(sRotation,matrix_multiply(overall_ground,M.value()))); button_magic.draw(); M.restore(); }; let canvas_mesh = new Float32Array([0,-1, 1, 0,0,0,0, 0,1, 1, 0,0,0,0, 0,-1, -1, 0,0,0,0, 0,1, -1, 0,0,0,0]); let check_disp =_=>{ if(channel != channel_disp){ channel_disp = channel; if(channel != 4) { for(let i = 0; i < tv[0][0].length; i+=7) tv[0][0][i] = -channel; rtx.src = './RTXoff.svg'; } else rtx.src = './RTXon.svg'; if(channel == 5) movescene = false; } } function animate(gl) { buildsplines &&= build_splines() || setTVCtrl(); if (animating) { uTime = (Date.now() - startTime) / 1000; } else { uTime = (lastTime - startTime) / 1000; //setUniform('1f', 'uTime', uTime); } if(channel_disp != 5) { gl.enable(gl.DEPTH_TEST); M.save(); M.scale(0.1); M.rotateX(.6); M.rotateZ(.35); overall_ground = M.value(); M.translate(delta_l[0], -delta_height, delta_l[1]); M.rotateY(figure_rot); overall_trans = M.value(); M.restore(); M.save(); M.translate(0,-3.155,0); M.rotateX(pi/2); M.scale(10); ground_m = matrix_multiply(sRotation,matrix_multiply(overall_ground,M.value())); setM(ground_m); drawMesh(ground); M.restore(); if(updateVideoTextures){ updateVideoTexture(gl, pjsk, ns + 0); } M.save(); M.translate(8, -.5, -6); M.scale(3); M.applyl(overall_ground); M.rotateX(pi/2) draw_magician(gl); M.restore(); draw_tv(gl); // M.save(); // M.translate(-.7, .7, 0); // M.scale(.3); // draw_deco(gl); // M.restore(); // setM(M.value()); // test = new Float32Array([10, -1,-1,ttt,0,0,0,10,1,1,ttt,0,0,0]); // drawMesh(test, gl.LINES); M.save(); M.translate(5, 4, -12); //M.rotateY(uTime / 10); M.scale(0.9); tv_ctrl.updateMatrix(matrix_multiply(sRotation, matrix_multiply(overall_ground,M.value()))); tv_ctrl.draw(); M.restore(); M.save(); M.translate(5, 2., -12); //M.rotateY(uTime / 10); M.scale(0.9); tv_ctrl1.updateMatrix(matrix_multiply(sRotation, matrix_multiply(overall_ground,M.value()))); tv_ctrl1.draw(); M.restore(); M.save(); M.translate(5, 0, -12); //M.rotateY(uTime / 10); M.scale(0.9); tv_ctrl2.updateMatrix(matrix_multiply(sRotation, matrix_multiply(overall_ground,M.value()))); tv_ctrl2.draw(); M.restore(); if(!slider) make_slider(); if(near_magician) draw_slider(); if(show_magic) drawstars(); if(rebuild) build_objects(state); M.save(); if(donut_eaten){ M.translate(0, -.4, 0); M.rotateY(uTime / 5); M.scale(0.23); setM(matrix_multiply(sRotation,matrix_multiply(overall_trans, M.value()))); } else { M.translate(6, 2., 6); M.rotateY(uTime / 10); M.scale(0.4); setM(matrix_multiply(sRotation,matrix_multiply(overall_ground, M.value()))); } drawMesh(torusMash); M.restore(); for(const [obj, mat] of objects){ let m = matrix_multiply(sRotation,matrix_multiply(overall_trans, mat)); setM(m); drawMesh(obj); } } else { if(updateVideoTextures){ updateVideoTexture(gl, pjsk, ns + 0); } rtx_draw(gl, squareMesh()); } check_disp(); gl.disable(gl.DEPTH_TEST); drawTrace(gl); } requestAnimationFrame(fpscounter); pjsk.play(); pjsk.addEventListener('timeupdate', ()=>{updateVideoTextures = true;})