let ctrl = false, alt = false, shift = false, fpson = true, moving = false, over = false, keyhold = false; let lastClick = undefined; let animating = true; let flags = 0x0; var uTime = 0, startTime = Date.now(); let lastTime = Date.now(), rotTime = 0; var lastFrameTime = 0; let oldDocument; let fullscreen = false, btntoggled = false; let movescene = true; let oldparents = {}; var tr, div; let canvas_originalsize; let Sph = []; let SphTr = []; let SphDletaR = []; let selected = false, selection = -1, dragging = false; let overall_trans = matrix_identity(), overall_ground, ground_m = matrix_identity(); var rebuild = [true, true], presentation = false, sRotation = matrix_identity(); var state = new State(0), state1 = new State(1); state1.death = (hitter)=>{if(!state1.dead){state1.defaultDeath();channel=5;show_magic = true;}}; state.death = (hitter)=>{if(!state.dead){state.defaultDeath();channel=6;}}; state1.hitID = 9; var facing = 1; let curr_mouse_pos = [-10, -10, -10]; var updateVideoTextures = false; var show_magic = false; var slider_dl = 0; var donut_eaten = false; var Boxing = true; var gamestart = false; let int_fxydL = 0, trace = [];//[x, y, tijp[o'm]] //schema.height = screen.height * .9; var channel = 3, channel_disp = -1; let difficulty_levels = { hard: { flex : .1, freq : 25, speed: .8, th : 2., startTimer : 15, punchSpeed: 10, original : 0 }, medium: { flex : .07, freq : 200, speed: .4, th : 1.8, startTimer : 5, punchSpeed: 5, original : 1 }, easy: { flex : .03, freq : 400, speed: .2, th : 1.5, startTimer : 4, punchSpeed: 8, original: 2 } }, dl_orig = [difficulty_levels.hard, difficulty_levels.medium, difficulty_levels.easy]; var difficulty = deepcopy(difficulty_levels.medium); state1.set_stepSize(difficulty.speed); state1.turnStep = difficulty.flex; state1.delta_l = [4, -5]; for (let i = 0; i < ns; ++i) { SphTr[i] = matrix_identity(); SphDletaR[i] = 0; } function ev_supersample(e) { let multiplier = insamp.value; let w = parseInt(canvas1.style.width) * multiplier; let h = parseInt(canvas1.style.height) * multiplier; canvas1.height = h; canvas1.width = w; gl.viewport(0, 0, w, h); //gl.clearRect(0, 0, w, h); } function toggleFullscreen(element) { if (fullscreen) { if (document.exitFullscreen) document.exitFullscreen(); else if (document.webkitExitFullscreen) document.webkitExitFullscreen(); else if (document.mozCancelFullScreen) document.mozCancelFullScreen(); else if (document.msExitFullscreen) document.msExitFullscreen(); fullscreen = false; bnfs.innerText = "Fullscreen"; } else { if (element.requestFullscreen) element.requestFullscreen(); else if (element.webkitRequestFullscreen) element.webkitRequestFullscreen(); else if (element.msRequestFullscreen) element.msRequestFullscreen(); fullscreen = true; bnfs.innerText = "Exit Fullscreen"; } } bnfs.onclick = function (e) { if (e === "no") ; else btntoggled = true; if (fullscreen) { oldparents[controls].appendChild(controls); oldparents[canvas1].appendChild(canvas1); canvas1.style.width = canvas_originalsize[0]; canvas1.style.height = canvas_originalsize[1]; howitworks.hidden = false; } else { div = document.createElement("div"); tr = document.createElement("table").insertRow(); tr.style.backgroundColor = "white"; let size = Math.min(screen.availHeight, screen.availWidth); canvas_originalsize = [canvas1.style.width, canvas1.style.height, canvas1.width, canvas1.height]; canvas1.style.height = canvas1.style.width = size; howitworks.hidden = true; oldparents[controls] = controls.parentNode; oldparents[canvas1] = canvas1.parentNode; let td1 = tr.insertCell(); td1.appendChild(canvas1); let td2; td2 = tr.insertCell(); td2.style.verticalAlign = "top"; td2.appendChild(controls); div.appendChild(tr); document.body.appendChild(div); } toggleFullscreen(div); ev_supersample(); } mov.onclick = function (_) { movescene = !movescene; if (!movescene) { mov.innerText = "Move Scene"; mov.style.width = "170px"; } else { mov.innerText = "Move Lighting"; mov.style.width = "180px"; } } document.addEventListener("webkitfullscreenchange", () => { if (!btntoggled && fullscreen) bnfs.onclick("no"); btntoggled = false; }); document.addEventListener("fullscreenchange", () => { if (!btntoggled && fullscreen) bnfs.onclick("no"); btntoggled = false; }); clrsel.onclick = function (_) { setUniform("1i", "sel", -1); selected = false; selection = -1; } reset.onclick = function (_) { clrsel.onclick(); if (!animating) pause_resume(); flags = 0; moving = false; gamestart = false; donut_eaten = false; //slider_dl = 0; mousedx = mousedy = mousedz = 0; positionsupdated = true; for (let i = 0; i < ns; ++i) { SphTr[i] = matrix_identity(); SphDletaR[i] = 0; } sRotation = matrix_identity(); startTime = lastTime = Date.now(); uTime = rotTime = 0; state.delta_l = [0, 0]; facing = 1; rtx.src = './RTXoff.svg'; setUniform('1i', 'flags', flags); } bns.onclick = function (e) { if (ins.value > 0 && ins.value <= ns && cns != ins.value) { cns = ins.value; fragmentShaderDefs = '\n const int cns = ' + cns + ';'; if (typeof canvas1.setShaders === "function") canvas1.setShaders(vs, editor.getSession().getValue()); } } bnsamp.onclick = ev_supersample; // SET UP THE EDITABLE TEXT AREA ON THE LEFT SIDE. ace.require("ace/ext/language_tools"); var editor = ace.edit("ace", { mode: "ace/mode/glsl", theme: "ace/theme/crimson_editor" }); editor.setOptions({ enableBasicAutocompletion: true, enableSnippets: true, enableLiveAutocompletion: true, fontSize: 14, fontFamily: "monaco, menlo, ubuntu mono, consolas, source-code-pro", fixedWidthGutter: true, showGutter: true, showPrintMargin: false, }); editor.setAutoScrollEditorIntoView(true); if (fs != undefined) editor.getSession().setValue(fs); editor.session.on('change', function (delta) { if (typeof canvas1.setShaders === "function") { canvas1.setShaders(vs, editor.getSession().getValue()); setUniform('1i', 'flags', flags); } }); // REPARSE THE SHADER PROGRAM AFTER EVERY KEYSTROKE. delete editor.KeyBinding; let ttt = -1 let pause_resume = function () { ttt += .1; if (animating) lastTime = Date.now(); else startTime += Date.now() - lastTime; animating = !animating; }; canvas1.addEventListener('click', function (ev) { if (!(shift && alt) && lastClick && Date.now() - lastClick < 200) pause_resume(); lastClick = Date.now(); }); pause.onclick = pause_resume; canvas1.addEventListener('mouseover', function (e) { over = true; if (e.offsetX > 0 && e.offsetY > 0) { curr_mouse_pos = [2 * e.offsetX / parseInt(canvas1.style.width) - 1, 1 - 2 * e.offsetY / parseInt(canvas1.style.height), 0 ]; controls_hitTest(curr_mouse_pos); } else over = false; }); canvas1.addEventListener('mousedown', function (e) { moving = true; rotTime = uTime; presentation = false; mouselastX = mouselastY = undefined; controls_hitTest(curr_mouse_pos, true); }); canvas1.addEventListener('mousemove', function (e) { curr_mouse_pos = [2 * e.offsetX / parseInt(canvas1.style.width) - 1, 1 - 2 * e.offsetY / parseInt(canvas1.style.height), 0 ]; controls_hitTest(curr_mouse_pos); let dx, dy; if(!(mouselastX == undefined || mouselastY == undefined)){ dx = (mouselastX - e.offsetX), dy = (mouselastY - e.offsetY); int_fxydL += sqrt(dx*dx + dy*dy); if(int_fxydL > 20) { int_fxydL = 0; trace.push([curr_mouse_pos[0], curr_mouse_pos[1], 1]); } } if (!(mouselastX == undefined || mouselastY == undefined) && moving && !near_magician) { if (movescene) { sRotation = matrix_multiply(sRotation, matrix_rotateY(-dy / 60)); sRotation = matrix_multiply(sRotation, matrix_rotateX(-dx / 60)); } else if (!selected) { mousedx -= dx / 60; mousedy -= dy / 60; positionsupdated = true; } else if (dragging) { let m = matrix_rotateY(-mousedx); m = matrix_multiply(m, matrix_rotateX(-mousedy)); let dv = matrix_multiply(m, [2 * -dx / parseInt(canvas1.style.width), 2 * dy / parseInt(canvas1.style.height), 0, 1 ]).slice(0, 3); SphTr[selection] = matrix_multiply(SphTr[selection], matrix_translate(dv[0], dv[1], dv[2])); } } mouselastX = e.offsetX; mouselastY = e.offsetY; }); canvas1.addEventListener('mouseup', function (e) { moving = false; dragging = false; slider.dragging = false; }); canvas1.addEventListener('mouseout', function (e) { const mask = 0x8; flags &= !mask; setUniform('1i', 'flags', flags); over = false; moving = false; }); canvas1.addEventListener('wheel', function (e) { if (!selected) { mousedz += e.wheelDelta / 600; positionsupdated = true; } else { SphDletaR[selection] += e.wheelDelta / 800; } }); canvas1.scroll(function (e) { e.stopPropagation(); }); rtx.style.cursor = "pointer"; let rtswitch = function () { if(channel_disp != 4){ channel = 4 rtx.src = './RTXon.svg'; } else { channel = 2; rtx.src = './RTXoff.svg'; } } rtx.addEventListener('click', rtswitch); var requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame; let fpscounter = function (time) { if (start === undefined) start = time; else fps.innerHTML = Math.round(10000 / (time - start)) / 10 + ' fps'; start = time; if (fpson) ; //requestAnimationFrame(fpscounter); else { start = undefined; fps.innerHTML = ''; } }; document.addEventListener('keydown', (e) => { if (e.code.startsWith('Shift')) shift = true; if (e.code.startsWith('Control')) ctrl = true; if (e.code.startsWith('Alt')) alt = true; else if (ctrl && alt && e.code == 'KeyT') { const mask = 0x1; flags = flags & !mask | (!(flags & mask) ? mask : 0); setUniform('1i', 'flags', flags); } else if (ctrl && e.code == 'KeyS') { let a = document.createElement('a'); a.href = "data:text/plain," + encodeURIComponent(editor.getSession().getValue()); a.download = 'shader.frag'; a.click(); } else if (ctrl && alt && e.code == 'KeyR') rtswitch(); else if (ctrl && alt && e.code == 'KeyN') { reset.onclick(); } else if (ctrl && alt && e.code == 'KeyP') pause_resume(); else if (ctrl && alt && e.code == 'KeyF') if (!fpson) { fpson = true; requestAnimationFrame(fpscounter); } else fpson = false; if (e.code == 'ArrowUp' || e.code == 'ArrowDown' || e.code == 'ArrowLeft' || e.code == 'ArrowRight' || e.code == 'KeyW' || e.code == 'KeyS') { let oldfacing = facing; switch (e.code) { case 'ArrowUp': facing = -2; break; case 'ArrowDown': facing = 2; break; case 'ArrowLeft': facing = -1; break; case 'ArrowRight': facing = 1; break; case 'KeyW': break; case 'KeyS': break; } if(facing !=2) state.figure_rot = (pi*(facing/2)); else state.figure_rot = 0; if(!keyhold || oldfacing != facing) { state.running = 20; state.dir_sdl = 0; keyhold = true; } else state.running = state.running > 5? state.running:5; rebuild[0] = true; } if (fullscreen && selected) { if (e.code == 'KeyF' || e.code == 'KeyB') { let m = matrix_rotateY(-mousedx); m = matrix_multiply(m, matrix_rotateX(-mousedy)); m = const_multiply((fl + 1 + mousedz) / (fl + 1), m); switch (e.code) { case 'KeyB': var dv = matrix_multiply(m, [0, 0, -0.1, 1]).slice(0, 3); m = matrix_translate(dv[0], dv[1], dv[2]); break; case 'KeyF': var dv = matrix_multiply(m, [0, 0, 0.1, 1]).slice(0, 3); m = matrix_translate(dv[0], dv[1], dv[2]); break; } SphTr[selection] = matrix_multiply(SphTr[selection], m); } } if(e.code == 'KeyF'&&Boxing){ state.start_punch(); } }); document.addEventListener('keyup', (e) => { keyhold = false; if (e.code.startsWith('Control')) ctrl = false; if (e.code.startsWith('Alt')) alt = false; if (e.code.startsWith('Shift')) shift = false; }); let squareMesh = (w = 1, h = 1, dir = 1, id = -1)=> new Float32Array([id, -w, h, 0, 0, 0, dir, id, w, h, 0, 0, 0, dir, id, -w, -h, 0, 0, 0, dir, id, w, -h, 0, 0, 0, dir]); let sphereMesh = createMesh(8, 8, uvToSphere, 0, 16.45); let sphereMesh25 = createMesh(25, 25, uvToSphere, 0, 16.45); let tubeMesh = createMesh(64, 2, uvToTube, 0, 1); let diskMesh = createMesh(16, 2, uvToDisk, 0, 1); let tubeMesh2 = createMesh(16, 2, uvToTube, 0, 2); let diskNMesh2 = createMesh(16, 2, uvToDisk, -1, 2); let diskPMesh2 = createMesh(16, 2, uvToDisk, 1, 2); let tubeMesh3 = createMesh(16, 2, uvToTube, 0, 3); let diskNMesh3 = createMesh(16, 2, uvToDisk, -1, 3); let diskPMesh3 = createMesh(16, 2, uvToDisk, 1, 3); let diskNMesh = createMesh(16, 2, uvToDisk, -1, 1); let diskPMesh = createMesh(16, 2, uvToDisk, 1, 1); let cylinderMesh = glueMeshes(glueMeshes(tubeMesh, diskPMesh), diskNMesh); let cylinderMesh2 = glueMeshes(glueMeshes(tubeMesh2, diskPMesh2), diskNMesh2); let cylinderMesh3 = glueMeshes(glueMeshes(tubeMesh3, diskPMesh3), diskNMesh3); let torusMash = createMesh(32, 32, uvToTorus, 1, 18); let head = createCube(1.5, 1, 1, 4); let objects = []; let addObject = (obj, mat, i) => { objects[i].push([obj, mat]); }; let clearObject = (i) => { delete objects[i]; objects[i] = []; }; let star1 = [], star = []; let sakura = [], stars = [], nstars = 25; let star2 = [], newstar, star4; const curvex = matrix_multiply(hermiteMat, [-.3, .8, .6, .5]); const curvey = matrix_multiply(hermiteMat, [-.2, .5, .7, .2]); const curvez = matrix_multiply(hermiteMat, [-.5, .2, .3, .8]); let adt = []; var near_magician = false; let build_objects = (state, i) => { if(state.head === undefined) { state.head = head.slice(); state.cylinderMesh = cylinderMesh.slice(); state.cylinderMesh2 = cylinderMesh2.slice(); state.cylinderMesh3 = cylinderMesh3.slice(); if(state.idx == 0) { changeID(12, state.head); changeID(6, state.cylinderMesh); changeID(8, state.cylinderMesh2); changeID(10, state.cylinderMesh3); } } let lh,lf,rh,rf,dh,dl, head_rot = 0; if(!state.dead){ if (state.running === 0) rebuild[i] = false; res = state.next(); lh=res.lh;lf=res.lf;rh=res.rh;rf=res.rf;dh=res.dh;dl=res.dl; if(state.dir_sdl > 0){ state.delta_l = plus(state.delta_l, const_multiply(dl, state.direction_l)); state.dir_sdl -= dl; state.running = 1; }else state.delta_l[abs(facing) - 1] += Math.sign(facing) * dl; if(state.idx === 0) if(sqlen(state.delta_l[0] - 8, state.delta_l[1] + 6)< 6) { if(!near_magician){ near_magician = true; movescene = false; button_magic.enabled = true; pushStatus('Show me some magic'); changeID(14, ground); } } else if(near_magician) { restoreStatus(); changeID(-1, ground); near_magician = false;movescene = true;button_magic.enabled = false; } else if(!donut_eaten && sqlen(state.delta_l[0] - 6, state.delta_l[1] - 6) < 5){ donut_eaten = true; state.life += 1; pushStatus('Yum'); } state.delta_height = dh; } else { rh = lh = pi/2; lf = rf = 0; if(state.wiggle_t > 0){ state.running = 1; state.wiggle_t -= .025; if(state.wiggle_t > 2) head_rot = wiggle(state.wiggle_t-2); } } clearObject(i); const punch = state.dead?1:state.punch(); let overall_rot = 0, overall_death_trans = [0,0]; if(state.dead && state.death_t > 0){ state.death_t -= .025; const t = jCurve(1-state.death_t); overall_rot = -t*pi/2; overall_death_trans[0] = 2.3*sin(overall_rot); overall_death_trans[1] = -2.3*(1-cos(overall_rot)); rebuild[state.idx] = true; }else if (state.dead){ overall_rot = -pi/2; overall_death_trans[0] = -2.3; overall_death_trans[1] = -2.3; } M.save(); M.translate(0, overall_death_trans[0], overall_death_trans[1]); M.rotateX(overall_rot); M.save(); M.translate(0, 1, 0); M.rotateY(head_rot); addObject(state.head, M.value(),i); M.restore(); M.save(); M.translate(0.5, 0.2, 0.3); M.rotateX((pi / 4)*punch); M.translate(0, 0, .5); M.save(); M.translate(0, 0, .4); M.rotateX((-0.53 * pi)*punch); M.scale(0.2, 0.2, 0.4); M.translate(0, 0, 1); addObject(state.cylinderMesh2, M.value(),i); M.restore(); M.scale(0.2, 0.2, 0.5); addObject(state.cylinderMesh2, M.value(),i); M.restore(); M.save(); M.translate(-0.5, 0.2, 0.3); M.rotateX(pi / 4); M.translate(0, 0, .5); M.save(); M.translate(0, 0, .4); M.rotateX(-0.55 * pi); M.scale(0.2, 0.2, 0.4); M.translate(0, 0, 1); addObject(state.cylinderMesh2, M.value(),i); M.restore(); M.scale(0.2, 0.2, 0.5); addObject(state.cylinderMesh2, M.value(),i); M.restore(); M.save(); M.translate(0.3, -1, 0.); M.rotateX(lh); M.translate(0, 0, .5); M.save(); M.translate(0, 0, .45); M.rotateX(lf); M.scale(0.2, 0.2, 0.6); M.translate(0, 0, 1); addObject(state.cylinderMesh3, M.value(),i); M.restore(); M.scale(0.2, 0.2, 0.5); addObject(state.cylinderMesh3, M.value(),i); M.restore(); M.save(); M.translate(-0.3, -1, 0.); M.rotateX(rh); M.translate(0, 0, .5); M.save(); M.translate(0, 0, .45); M.rotateX(rf); M.scale(0.2, 0.2, 0.6); M.translate(0, 0, 1); addObject(state.cylinderMesh3, M.value(),i); M.restore(); M.scale(0.2, 0.2, 0.5); addObject(state.cylinderMesh3, M.value(),i); M.restore(); M.save(); M.rotateX(pi / 2); M.scale(0.5, 0.5, 1); addObject(state.cylinderMesh, M.value(),i); M.restore(); M.restore(); if (state.running < 0) rebuild[i] = false }; let build_splines = () => { star = [], star1 = [], star2 = [], star4 = [], newstar = [], adt = [], sakura = []; var n = 11, innerN = Math.ceil((paths[0].length * n) / paths[1].length); for (let j = 0; j < paths[0].length; ++j) { let xf = paths[0][j][0], yf = paths[0][j][1]; for (var k = 0; k <= n; ++k) { let t = k / n; star1.push([7, dot(xf, [t * t * t, t * t, t, 1]), dot(yf, [t * t * t, t * t, t, 1]), 0, 0, 0, 1 ]); } } for (let j = 13; j >= 0; j--) { let xf = paths[1][j][0], yf = paths[1][j][1]; for (var k = innerN - 1; k >= 0; --k) { let t = k / (innerN - 1); star2.push([7, dot(xf, [t * t * t, t * t, t, 1]), dot(yf, [t * t * t, t * t, t, 1]), 0, 0, 0, 1 ]); } } for (let j = paths[1].length - 1; j > 12; --j) { let xf = paths[1][j][0], yf = paths[1][j][1]; for (var k = innerN; k >= 0; --k) { let t = k / innerN; star2.push([7, dot(xf, [t * t * t, t * t, t, 1]), dot(yf, [t * t * t, t * t, t, 1]), 0, 0, 0, 1 ]); } } for (let i = 0; i < star1.length; ++i) { concat(star, star1[i]); concat(star, star2[i]); } n = 25; for (let l = 2; l < 6; ++l) { adt[l - 2] = []; for (let j = 0; j < paths[l].length; ++j) { let xf = paths[l][j][0], yf = paths[l][j][1]; for (var k = 0; k <= n; ++k) { let t = k / n; adt[l - 2].push(10 + l, dot(xf, [t * t * t, t * t, t, 1]), -dot(yf, [t * t * t, t * t, t, 1]), 0, 0, 0, 1); } } } n = 10; for (let l = 6; l < 13; ++l) { sakura[l - 6] = []; for (let j = 0; j < paths[l].length; ++j) { let xf = paths[l][j][0], yf = paths[l][j][1]; for (var k = 0; k <= n; ++k) { let t = k / n; sakura[l - 6].push(10, dot(xf, [t * t * t, t * t, t, 1]), dot(yf, [t * t * t, t * t, t, 1]), 0, 0, 0, 1); } } } for(let i = 0; i < 7; ++ i){ sakura[i] = new Float32Array(thicken_contour(.8, sakura[i])); } star4 = star.slice(); newstar = star.slice() for (let i = 0; i < star.length; i += 7) { star4[i] = 9; newstar[i] = 8; } for (let i = 0; i < nstars; ++i) { stars.push(star.slice()); startz.push(.6 * Math.random()); random_rot.push(0); random_rot_pos.push(0); } return false; } var M = new Matrix(); var buildsplines = true; let magician = false, magician_neck = false, magician_houki = false, body = false, leg = false, hand = false; let sa2 = [ 1.6, 0.4, .9, 1., .3, .2, -.4, .8, -.8, -.1, -1.4, .5, -1.6, -.5 ], fsa2 = [ [matrix_multiply(bezierMat, [sa2[0], sa2[2], sa2[4], sa2[6]]), matrix_multiply(bezierMat, [sa2[1], sa2[3], sa2[5], sa2[7]]) ], [matrix_multiply(bezierMat, [sa2[6], sa2[8], sa2[10], sa2[12]]), matrix_multiply(bezierMat, [sa2[7], sa2[9], sa2[11], sa2[13]]) ] ], random_rot = [0, 0, 0, 0, 0, 0, 0], random_rot_pos = [0, 0, 0, 0, 0, 0, 0], startz = []; let division = -1; let changeID = (id, obj) => { for (let i = 0; i < obj.length; i += 7) obj[i] = id; } let rtx_update = () => { Sph[0] = [0,0.05*Math.cos(uTime + 1.),.045*Math.cos(uTime), 1,.15]; Sph[1] = [0,0,0,1,.25]; Sph[2] = [.22*Math.sin(uTime*1.2),0.05,.22*Math.cos(uTime*1.2),1,.05]; Sph[3] = [.9*Math.sin(uTime*.4),0.,.9*Math.cos(uTime*.4),1,.25]; Sph[4] = [0.5*Math.sin(uTime*1.),0.08*Math.sin(uTime *0.9),.5*Math.cos(uTime*1.),1,.12]; for(let i = 0; i < ns; ++ i) { let trsph = matrix_multiply(SphTr[i], Sph[i]); trsph[3] = Sph[i][4]; setUniform('4fv', 'Sph['+ i + ']', trsph); } } let draw_magician = (gl) => { magician = magician ? magician : createMeshFromSpline(13, 32, 4, 4, 0, (i, _, oid) => { if (oid == 4 && i == 10) return 3; else if (oid == 3 && i == 16) return 2; else if (oid == 2 && i == 23) return 1; }); magician_neck = magician_neck ? magician_neck : createMeshFromSpline(14, 32, 4, 5, -.2); magician_houki = magician_houki ? magician_houki : createMeshFromSpline(15, 32, 4, 6); body = body ? body : createMeshFromSpline(16, 32, 4, 7, 0, (i, tmp) => { if (division < 0 && i == 25) division = tmp.length; }); leg = leg ? leg : createMeshFromSpline(17, 32, 4, 8); hand = hand ? hand : createMeshFromSpline(18, 32, 4, 9, .015); M.save(); M.scale(0.6); setM(matrix_multiply(sRotation, M.value())); drawMesh(body.slice(0, division)); drawMesh(body.slice(division - 7), gl.LINE_LOOP); M.save(); M.translate(0, 0, -1.05); setM(matrix_multiply(sRotation, M.value())); drawMesh(magician); M.restore(); M.save(); M.translate(0, 0, -.53); M.scale(.1); setM(matrix_multiply(sRotation, M.value())); drawMesh(magician_neck); M.restore(); M.save(); M.translate(-1, 0, 0); M.scale(2); setM(matrix_multiply(sRotation, M.value())); drawMesh(magician_houki); M.restore(); M.save(); M.translate(-.06, 0, .85); M.rotateY(0.02); M.scale(1.2); setM(matrix_multiply(sRotation, M.value())); drawMesh(leg); M.restore(); M.save(); M.translate(.06, 0, .85); M.rotateY(-0.02); M.scale(1.2); setM(matrix_multiply(sRotation, M.value())); drawMesh(leg); M.restore(); M.save(); M.translate(-.35, 0, -.1); M.rotateY(-pi / 6); M.scale(.82); setM(matrix_multiply(sRotation, M.value())); drawMesh(hand); M.restore(); M.save(); M.translate(.35, 0, -.1); M.rotateY(pi / 6); M.scale(.82); setM(matrix_multiply(sRotation, M.value())); drawMesh(hand); M.restore(); M.restore(); } let draw_deco = (gl) => { M.save(); M.translate(-.7,.75,0); //M.rotateZ(pi); M.scale(0.6) setM(M.value()); for(let l = 2; l < 6; ++l) drawMesh(new Float32Array(adt[l-2]),gl.LINE_LOOP); M.restore(); if(state.life >=.5) { M.save(); // M.scale(sin(uTime/2)); M.translate(-.23, .7, 0); M.rotateZ(sin(uTime/6) + 0.2); M.scale(0.4); setM(M.value()); for(let l = 0; l < 5; ++l) drawMesh(sakura[l],gl.TRIANGLE_STRIP); M.restore(); } if(state.life >= 1.5 ) { M.save(); M.translate(0.2, .7, 0); M.rotateZ(sin(uTime/6) + 0.2); M.scale(0.4); setM(M.value()); for(let l = 0; l < 5; ++l) drawMesh(sakura[l],gl.TRIANGLE_STRIP); M.restore(); } if (state.life > 2.5) { M.save(); M.translate(.7, .7, 0); M.rotateZ(sin(uTime/6) + 0.2); M.scale(0.6); M.scale(0.995); M.save(); setM(M.value()); M.restore(); for(let l = 0; l < 5; ++l) drawMesh(new Float32Array(sakura[l]),gl.TRIANGLE_STRIP); M.restore(); } } let tv; let make_tv = ()=>{ let screen = squareMesh(1,.5625, 1, -2), scrtr; let stand = tubeMesh.slice(), standtr; let base = cylinderMesh.slice(), basetr; changeID(17, stand); changeID(17, base); M.save(); M.translate(0,0,-5.3); M.rotateX(pi/2); M.scale(8); scrtr = M.value(); M.restore(); M.save(); M.scale(.07, .07 ,.9); standtr = M.value(); M.restore(); M.save(); M.translate(0,0,.9) M.scale(1.7, 1.7 ,.03); basetr = M.value() M.restore(); tv = [[screen, scrtr], [stand, standtr], [base,basetr]]; } let touch_screen; let shader1_inited = false; let draw_tv = (gl) => { if(!tv) make_tv(); if(!touch_screen) { touch_screen = new Button(()=>{ if(channel_disp == 4){ let i = hitTest(touch_screen.P); if (i >= 0) { dragging = true; selected = true; selection = i; } else if (selected = true) { dragging = false; selected = false; selection = i; } } }, tv[0][0], 'square'); touch_screen.hover = (e)=>{ movescene = (e&&channel_disp == 4)?false:true;touch_screen.hovering =!movescene;}; } M.save(); M.translate(-3, -2.2, -6); M.rotateY(.6); M.rotateX(pi/2); tv.forEach((obj, i) => { let m = matrix_multiply(sRotation, matrix_multiply(overall_ground,matrix_multiply(M.value(),obj[1]))); if(i == 0) touch_screen.updateMatrix(m); if(channel_disp == 4 && i == 0){ gl.useProgram(gl.shaders[1]); gl.program = gl.shaders[1]; setM(m); if(positionsupdated) updatePositions(); setUniform('1f', 'uTime', uTime); if(selection >= 0) setUniform("1i", "sel", selection); else setUniform("1i", "sel", -1); var offset = 0; let attribs = [ .05,.05,.1, .5,.5,1., 1.,.5,.5,20., 0., .0, 1.3, .1,.05,.05, 1.,.5,.5, 1.,.5,.5,10., .3,1.,1.3, .1,.05,.05, .71,.71,.71, .71,.71,.71,10., 0.3,.0,1.5, .1,.1,.1, .71,.71,.71, .71,.71,.71,10., 0.05,0., 1., .0,.0,.0, .0,.0,.0, .0,.0,.0,40., 0.,.85,1.5 ] for(let i = 0; i < ns; i++){ setUniform('3fv', 'Ambient['+i+']', attribs.slice(offset, offset += 3)); setUniform('3fv', 'Diffuse['+i+']', attribs.slice(offset, offset += 3)); setUniform('4fv', 'Specular['+i+']', attribs.slice(offset, offset += 4)); setUniform('1fv', 'ks['+i+']', attribs.slice(offset, offset += 1)); setUniform('1fv', 'kr['+i+']', attribs.slice(offset, offset += 1)); setUniform('1fv', 'kf['+i+']', attribs.slice(offset, offset += 1)); } Sph[0] = [0,0.05*Math.cos(uTime + 1.),.045*Math.cos(uTime), 1,.15]; Sph[1] = [0,0,0,1,.25]; Sph[2] = [.22*Math.sin(uTime*1.2),0.05,.22*Math.cos(uTime*1.2),1,.05]; Sph[3] = [.9*Math.sin(uTime*.4),0.,.9*Math.cos(uTime*.4),1,.25]; Sph[4] = [0.5*Math.sin(uTime*1.),0.08*Math.sin(uTime *0.9),.5*Math.cos(uTime*1.),1,.12]; if(!shader1_inited){ initTextures(gl, gl.program); shader1_inited = true; } for(let i = 0; i < ns + 2; ++ i){ textures[i] = i; gl.activeTexture(gl.TEXTURE0 + i); gl.bindTexture(gl.TEXTURE_2D, texture[i]); } gl.uniform1iv(gl.getUniformLocation(gl.shaders[1], 'uSampler'), textures); for(let i = 0; i < ns; ++ i) { let trsph = matrix_multiply(SphTr[i], Sph[i]); trsph[3] = Sph[i][4]; setUniform('4fv', 'Sph['+ i + ']', trsph); } drawMesh(obj[0]); gl.useProgram(gl.shaders[0]); gl.program = gl.shaders[0]; } else { setM(m); for(let i = 0; i < ns + 2; ++ i){ textures[i] = i; gl.activeTexture(gl.TEXTURE0 + i); gl.bindTexture(gl.TEXTURE_2D, texture[i]); } gl.uniform1iv(gl.getUniformLocation(gl.shaders[1], 'uSampler'), textures); drawMesh(obj[0]); } }); M.restore(); } let initialize=(lv) => { difficulty = deepcopy(lv); state1.set_stepSize(difficulty.speed); state1.turnStep = difficulty.flex; state1.delta_l = [4, -5]; channel = 3;state.initialize();state1.initialize();reset.onclick();state1.delta_l = [4,-5]; }; let tv_ctrl = new Button(()=>{initialize(difficulty_levels.hard);}); let tv_ctrl1 = new Button(()=>{initialize(difficulty_levels.medium);}); let tv_ctrl2 = new Button(()=>{initialize(difficulty_levels.easy);}); var ground = squareMesh(); let trace_star; let drawTrace = (gl)=>{ if(!trace_star) trace_star = new Float32Array(star); let newtrace = []; trace.forEach((tr, _)=>{ M.save(); M.translate(tr[0], tr[1], 0); M.scale(tr[2]*.07); const newid = 16 + (1-pow(10, tr[2])/10)*.5 for(let i = 0; i < trace_star.length; i += 7) trace_star[i] = newid; setM(M.value()); drawMesh(trace_star); M.restore(); tr[2] -= .05; if(tr[2] > 0) newtrace.push(tr); }); trace = newtrace; } function setTVCtrl() { let setup_control = (control, str, id) =>{ control.resetShape(sphereMesh); changeID(id +.15, control.getShape()); control.hover = (e = true) =>{ if(e){ if(status_history.len <= 2) pushStatus(str); else updateStatus(str); control.hovering = true; changeID(id, control.getShape()); } else { restoreStatus(); changeID(id + .15, control.getShape()); control.hovering = false; } } } setup_control(tv_ctrl, 'Difficulty Level: Hard.', 8); setup_control(tv_ctrl1, 'Difficulty Level: Medium.', 9); setup_control(tv_ctrl2, 'Difficulty Level: Easy.', 10); } let drawstars = ()=>{ for (let i = 0; i < nstars; ++i) { M.save() let f_idx = (uTime / (abs(sin(i * 1234)) * 8 + 10)) % 2, t = f_idx - Math.floor(f_idx); f_idx -= t; let curr_mat = [t * t * t, t * t, t, 1]; M.translate(1.2 * sin(sin(uTime / (i + 2) + i + 8) * .9 + dot(fsa2[f_idx][0], curr_mat) * 5 + startz[Math.floor(2 * startz[i] * nstars) % nstars]), 1.2 * cos(i + sin(uTime / (i / 2 + 18) + 12) * .1 + startz[nstars - i - 1] + dot(fsa2[f_idx][1], curr_mat) * startz[(nstars + i) % nstars] * .4 + i * sin(random_rot_pos[i] / 30) / pi), .65 * startz[i] + .3 * sin(random_rot_pos[i] / 20)); let epsilon = 1 / (i * 2 + 20); let random = () => { var u = 0, v = 0; while (u === 0) u = Math.random(); //Converting [0,1) to (0,1) while (v === 0) v = Math.random(); return Math.sqrt(-2.0 * Math.log(u)) * Math.cos(2.0 * Math.PI * v) / pi; } if ((window.performance.now() + i * (2 + abs(random()))) % 69 < 2) { changeID(Math.ceil(Math.random() * 20) - 5, stars[i]) } random_rot[i] += random() * epsilon; random_rot_pos[i] += .5 + abs(random()) / (pi + i); //setM(M.value); M.rotateZ(sin(random_rot_pos[i] / 10) * pi); M.rotateX(.1 * sin(random_rot_pos[i] / (i + 50)) * pi); M.rotateY(.1 * sin(random_rot_pos[i] / (i * 2 + 50)) * pi); M.scale(0.2 + startz[i] * .2); setM(M.value()); drawMesh(new Float32Array(stars[i])); M.restore(); } } let slider, slider_body, button_magic = new Button(()=>{ show_magic = !show_magic; if(show_magic) changeID(4.1, button_magic.shape); else changeID(16.15, button_magic.shape); }); let make_slider = () => { slider = createCube(9,.05,.05,12); slider_body = createCube(.4,.14,.7,12); button_magic.resetShape(sphereMesh25); button_magic.hover=(e) => { id = button_magic.shape[0]; if(id < 5) id = e?4.1:4.2; else id = e?16.15:16.45; if(e){ if(!button_magic.hovering){ changeID(id, button_magic.shape); button_magic.hovering = true; } } else { if(button_magic.hovering){ changeID(id, button_magic.shape); button_magic.hovering = false; } } }; if(!near_magician) button_magic.enabled = false; }; let draw_slider = ()=>{ if(isNaN(slider_dl)) slider_dl = 0; M.save(); M.translate(2, -3, 7); setM(matrix_multiply(sRotation,matrix_multiply(overall_ground,M.value()))); drawMesh(slider); M.restore(); M.save(); M.translate(-2.5 + slider_dl, -3, 7); setM(matrix_multiply(sRotation,matrix_multiply(overall_ground,M.value()))); drawMesh(slider_body); M.restore(); M.save(); M.translate(-6, -3, 7); button_magic.updateMatrix(matrix_multiply(sRotation,matrix_multiply(overall_ground,M.value()))); button_magic.draw(); M.restore(); }; function animate(gl) { buildsplines &&= build_splines() || setTVCtrl(); if (animating) { uTime = (Date.now() - startTime) / 1000; } else { uTime = (lastTime - startTime) / 1000; //setUniform('1f', 'uTime', uTime); } gl.enable(gl.DEPTH_TEST); states.forEach((s)=>s.animated_turn()); M.save(); M.scale(0.1); M.rotateX(.6); M.rotateZ(.35); overall_ground = M.value(); M.translate(state.delta_l[0], -state.delta_height, state.delta_l[1]); M.rotateY(state.curr_figure_rot); overall_trans = M.value(); M.restore(); M.save(); M.translate(0,-3.155,0); M.rotateX(pi/2); M.scale(10); ground_m = matrix_multiply(sRotation,matrix_multiply(overall_ground,M.value())); setM(ground_m); drawMesh(ground); M.restore(); if(updateVideoTextures){ updateVideoTexture(gl, pjsk, ns + 0); } M.save(); M.translate(8, -.5, -6); M.scale(3); M.applyl(overall_ground); M.rotateX(pi/2) draw_magician(gl); M.restore(); draw_tv(gl); M.save(); M.translate(-.7, .7, 0); M.scale(.3); draw_deco(gl); M.restore(); //setM(M.value()); // test = new Float32Array([10, -1,-1,ttt,0,0,0,10,1,1,ttt,0,0,0]); // drawMesh(test, gl.LINES); if(channel != channel_disp){ channel_disp = channel; if(channel != 4) { for(let i = 0; i < tv[0][0].length; i+=7) tv[0][0][i] = -channel; rtx.src = './RTXoff.svg'; } else rtx.src = './RTXon.svg'; } M.save(); M.translate(5, 4, -12); //M.rotateY(uTime / 10); M.scale(0.9); tv_ctrl.updateMatrix(matrix_multiply(sRotation, matrix_multiply(overall_ground,M.value()))); tv_ctrl.draw(); M.restore(); M.save(); M.translate(5, 2., -12); //M.rotateY(uTime / 10); M.scale(0.9); tv_ctrl1.updateMatrix(matrix_multiply(sRotation, matrix_multiply(overall_ground,M.value()))); tv_ctrl1.draw(); M.restore(); M.save(); M.translate(5, 0, -12); //M.rotateY(uTime / 10); M.scale(0.9); tv_ctrl2.updateMatrix(matrix_multiply(sRotation, matrix_multiply(overall_ground,M.value()))); tv_ctrl2.draw(); M.restore(); if(!slider) make_slider(); if(near_magician) draw_slider(); if(show_magic) drawstars(); if(rebuild[0]) build_objects(state, 0); if(rebuild[1]) build_objects(state1, 1); M.save(); if(donut_eaten){ M.translate(0, -.4, 0); M.rotateY(uTime / 5); M.scale(0.23); setM(matrix_multiply(sRotation,matrix_multiply(overall_trans, M.value()))); } else { M.translate(6, 2., 6); M.rotateY(uTime / 10); M.scale(0.4); setM(matrix_multiply(sRotation,matrix_multiply(overall_ground, M.value()))); } drawMesh(torusMash); M.restore(); objects.forEach( (objs, i) => { trans = i == 0? overall_trans:overall_ground; for(const [obj, mat] of objs){ M.save(); //if( i != 0 ){ M.translate(states[i].delta_l[0], -states[i].delta_height, states[i].delta_l[1]); M.rotateY(states[i].curr_figure_rot); //} let m = matrix_multiply(sRotation,matrix_multiply(overall_ground, matrix_multiply(M.value(), mat))); setM(m); M.restore(); drawMesh(obj); } } ); gl.disable(gl.DEPTH_TEST); drawTrace(gl); } requestAnimationFrame(fpscounter); let ai_callback = ()=>{ if(gamestart) { if(!state1.dead && difficulty.startTimer <= 0) { let dir = minus(state.delta_l,state1.delta_l); let len = vec_len(dir); state1.turn(const_multiply(.1,state.delta_l), true); if(len < 1.6){ if(state1.cd == undefined) state1.cd = difficulty.punchSpeed; if(state1.cd <= 0) { state1.cd = difficulty.punchSpeed; state1.start_punch(); state1.running = 0; } else state1.cd -= 1; } if(len>1.3){ state1.walk(); } } else difficulty.startTimer --; } else if (state.delta_l[0] !=0 || state.delta_l[1] != 0) gamestart = true; setTimeout(ai_callback, difficulty.freq); } ai_callback(); pjsk.play(); pjsk.addEventListener('timeupdate', ()=>{updateVideoTextures = true;})