What's new: 
    
        I corrected the Phong lighting, added perspective and implemented both splines.
        Since we're learning splines. I figured it would be interesting to 
   do vector graphics.
        It seems that most paths in a svg file (see path.txt) 
   are a combination multiple of end-to-end Bezier Splines.
        I created these shapes in Adobe Illustrator and output them to svg.
       I processed the path data in (see lib6.header.js) and 
   transformed them into multiple Bezier functions and then interpolated them in lib6.ext.js
   so that they appears to be smooth shapes.
   
        I also made animations with Hermite Splines.
        As before, you can 'walk' by pressing arrow keys, it's now looked more like it because 
   I added a ground and the scene is now perspective. Again, better used in Fullscreen mode.