What's new: 
      
          
            In the final project I implemented Flares and glowing object for ray tracing. The technical 
            details can be found in this paper from 
            SIGGRAPH 2011. 
            I also implemented a glassy filter by randomly bending the rays shot from the screen. The idea was from my 
            failed attempt to create flares which I thought was caused by diffusion of lights caused by fogs on my glasses. 
            But this actually resembles the images we saw through a bumpy glass. 
            Because the light rays was randomly bent by refractions through it. 
            Also, as usual, I integrated my homework compilation, since I put extra work into every single homeworks and I'm proud to show 
            them in my final project. 
            You may browse the source here. 
          
       
       
  
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