You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
					
					
						
							342 lines
						
					
					
						
							12 KiB
						
					
					
				
			
		
		
	
	
							342 lines
						
					
					
						
							12 KiB
						
					
					
				<script src=lib3.js></script>
 | 
						|
<script src="https://cdnjs.cloudflare.com/ajax/libs/ace/1.4.12/ace.js"crossorigin="anonymous"></script>
 | 
						|
<script src="https://cdnjs.cloudflare.com/ajax/libs/ace/1.4.12/ext-language_tools.js" crossorigin="anonymous"></script>
 | 
						|
<style>
 | 
						|
 .ace_gutter-layer {
 | 
						|
   /* original width is 48px */
 | 
						|
   width: 25px !important;
 | 
						|
 }
 | 
						|
 
 | 
						|
 .ace_gutter-layer > * {
 | 
						|
   /* 48 - 32 = 16 */
 | 
						|
   margin-left: 0;
 | 
						|
 }
 | 
						|
 .ace_gutter-cell {
 | 
						|
  padding-left: 0 !important;
 | 
						|
  padding-right: 3px !important;
 | 
						|
 }
 | 
						|
 .code{ 
 | 
						|
    font-family: "monaco, menlo, ubuntu mono, consolas, source-code-pro" ;
 | 
						|
    }
 | 
						|
 </style>
 | 
						|
<body bgcolor=white text=black link=black alink=blue vlink=blue>
 | 
						|
<center>
 | 
						|
   <!!--- SUPER SAMPLING THE W/H PARAMS FOR CANVAS ARE RENDER SIZE, IN THE CSS IS ACTUAL(DISPLAY) SIZE.--->
 | 
						|
<canvas id='canvas1' style=" overflow: hidden !important; width: 600px !important; height:600px !important;" width=600 height=600></canvas>
 | 
						|
</center>
 | 
						|
</body>
 | 
						|
 | 
						|
 | 
						|
<!!-------- VERTEX SHADER: YOU PROBABLY DON'T WANT TO CHANGE THIS RIGHT NOW -------->
 | 
						|
 | 
						|
<script id='my_vertex_shader' type='x-shader/x-vertex'>
 | 
						|
   attribute vec3 aPos;
 | 
						|
   varying   vec3 vPos;
 | 
						|
   void main() {
 | 
						|
      gl_Position = vec4(aPos, 1.);
 | 
						|
      vPos = aPos;
 | 
						|
   }
 | 
						|
</script>
 | 
						|
 | 
						|
 | 
						|
<!!-------- FRAGMENT SHADER: THIS IS WHERE YOU WILL DO YOUR WORK -------->
 | 
						|
<!!-------- FRAGMENT SHADER: MOVED TO ./shader.frag!! LOADED IN lib2.js -------->
 | 
						|
<!--script src="shader.frag" id='my_fragment_shader' type='x-shader/x-fragment'> </script>
 | 
						|
 | 
						|
 | 
						|
<!!-------- CREATE A PROPERLY DESCRIPTIVE TITLE BELOW -------->
 | 
						|
 | 
						|
<script id='my_title' type='text/html'>
 | 
						|
RTX Extreme 
 | 
						|
</script>
 | 
						|
 | 
						|
 | 
						|
<!!-------- HERE IS WHERE YOU CAN PROVIDE A LONGER TEXT DESCRIPTION -------->
 | 
						|
 | 
						|
<script id='my_instructions' type='text/html'><font color=#909090>
 | 
						|
<p style="font-size:30px; ">In this homework, I implemented Global illumination w/ 
 | 
						|
   Realtime Recursive Ray Tracing! 
 | 
						|
<p>
 | 
						|
<i style="font-size:25px;">Usage: </i>
 | 
						|
<ul>
 | 
						|
   <li>Ctrl+Alt/Option+T: Toggle Texture.</li>
 | 
						|
   <li>Ctrl+S: Download fragment shader.</li>
 | 
						|
   <li>Ctrl+Alt/Option+N: Reset ViewPoint.</li>
 | 
						|
   <li>Ctrl+Alt/Option+P: Toggle Pause/Resume.</li>
 | 
						|
   <li style="color:red;">Please unfocus the Editing area (click somewhere else on the page) to use hotkeys.</li>
 | 
						|
   <li>Double Click on canvas (WITHOUT key modifiers): Toggle Pause/Resume.</li>
 | 
						|
   <li>DRAG, SCROLL on canvas: Changing Viewing point.</li>
 | 
						|
   <li>Please use Chromium based browser.</li>
 | 
						|
   <li>Super Sampling(0.25x-4x): increase rendering size for better visual or decrease rendering size for better performance.</li>
 | 
						|
   <li>Spheres(1 - 5): number of spheres, performance will suffer if adding too many spheres.</li>
 | 
						|
</ul>
 | 
						|
<i style="font-size:25px;">How it works:</i>
 | 
						|
<ul>
 | 
						|
   <li>I added recursive ray tracing with fraction support.</li>
 | 
						|
   <li><a style="color:red;">About the scene: </a>There're two spheres in the center, the bouncing one in the very center (the Earth) is not transparent nor is it reflective, 
 | 
						|
      the outer one is both transparent and reflective and has the texture of the Sun(barely distinguishable). 
 | 
						|
      The small sphere embedded running circle is reflective but not transparent. You can also add
 | 
						|
       two additional spheres via the button above. (up to 5).
 | 
						|
   </li>
 | 
						|
   <li>If your scene is clipped, this is a bug from chromium, you may reset the viewport by adjust super sampling.</li>
 | 
						|
   <li>Each hit will now spawn 2 rays, but there're serious performance issues, because 
 | 
						|
      the number of rays increases exponentially. I resolved this issue by:
 | 
						|
   </li>
 | 
						|
   <ul>
 | 
						|
      <li>Pruning: If the weight of this ray is too small, dispose it.</li>
 | 
						|
      <li>Smarter Stack frame utilization: Now the stack frame will only store last rays and next rays. 
 | 
						|
         By alternating 2 arrays storing last ray and next ray, I don't need to store other rays.
 | 
						|
      </li>
 | 
						|
      <li>By combining these methods I managed to significantly reduce RT depth and 'stack' size, 
 | 
						|
         While supporting nested object and objects both reflection and refraction rays on the same surface. 
 | 
						|
      </li>   
 | 
						|
   </ul>
 | 
						|
   <img src="./img.jpg"></img>
 | 
						|
 </ul>
 | 
						|
<p>
 | 
						|
 | 
						|
</script>
 | 
						|
 | 
						|
 | 
						|
<!!-------- YOU PROBABLY WANT TO CHANGE ANYTHING BELOW RIGHT NOW -------->
 | 
						|
   
 | 
						|
<script>
 | 
						|
 | 
						|
// CREATE THE HTML DOCUMENT
 | 
						|
let flags = 0x0;
 | 
						|
let vs = my_vertex_shader.innerHTML;
 | 
						|
    //* LOADING FRAGMENT SHADER
 | 
						|
    var client = new XMLHttpRequest();
 | 
						|
    client.open('GET', './shader.frag');
 | 
						|
    client.onloadend = function() {
 | 
						|
      fs = (client.responseText);
 | 
						|
      //* START EVERYTHING AFTER FRAGMENT SHADER IS DOWNLOADED.
 | 
						|
      gl_start(canvas1, vs, fs);
 | 
						|
      editor.getSession().setValue(fs);
 | 
						|
      editor.session.on('change', function(delta) {
 | 
						|
         if(typeof canvas1.setShaders === "function")
 | 
						|
         {
 | 
						|
            canvas1.setShaders(vs, editor.getSession().getValue());
 | 
						|
            setUniform('1i', 'flags', flags);
 | 
						|
         }
 | 
						|
      });
 | 
						|
    }
 | 
						|
   client.send();
 | 
						|
document.body.innerHTML = [''
 | 
						|
   ,'<font size=7 color=#909090>' + my_title.innerHTML
 | 
						|
   ,'<img id="rtx" style="float:right;" src="./RTXon.svg" type="image/svg+xml"'
 | 
						|
   ,' alt="Turn Ray Tracing On/OFF" title="Turn Ray Tracing On/OFF" height=60px /img>' 
 | 
						|
   ,'<div id="fps" style="font-size:25;float:right;margin-right:18px;"></div>' 
 | 
						|
   ,'<TABLE cellspacing=0 cellpadding=0><TR>'
 | 
						|
   ,'<td><font color=red size=5><div id=errorMessage></div></font></td>'
 | 
						|
   ,'</TR><TR>'
 | 
						|
   ,'<table cellspacing=0>'
 | 
						|
   ,'<tr>'
 | 
						|
   ,'<td valign=top>'
 | 
						|
   ,'<div id="ace" style="width:800px;height:2200px;"></div>'
 | 
						|
   ,'</td><td valign=top>' + document.body.innerHTML
 | 
						|
   ,'<input type="number" id="ins" style="margin-left:3px;font-size:24px;width:100px;height:45px" value="3" max="5" min = "1">'
 | 
						|
   ,'<button id="bns" style="margin-left:5px;font-size:24px;width:180px;height:45px">Set Spheres</button>'
 | 
						|
   ,'<input type="number" id="insamp" style="margin-left:3px;font-size:24px;width:100px;height:45px" value="1" max="4" min = "0.25" step="0.2">'
 | 
						|
   ,'<button id="bnsamp" style="margin-left:5px;font-size:24px;width:200px;height:45px">Super Sampling</button>'
 | 
						|
   ,'<div style=\'font-size:25px\'>' + my_instructions.innerHTML + '</div>' + '</td>'
 | 
						|
   ,'</tr></table>'
 | 
						|
   ,'</TR></TABLE>'
 | 
						|
   ].join('');
 | 
						|
bns.onclick=function(e){
 | 
						|
   if(ins.value>0 &&ins.value<=ns &&cns!=ins.value)
 | 
						|
   {   
 | 
						|
      cns = ins.value;
 | 
						|
      fragmentShaderDefs = '\n const int cns = ' + cns + ';';
 | 
						|
      if(typeof canvas1.setShaders === "function")
 | 
						|
         canvas1.setShaders(vs, editor.getSession().getValue());
 | 
						|
   }
 | 
						|
}
 | 
						|
bnsamp.onclick=function(e){
 | 
						|
   let multiplier  = insamp.value;
 | 
						|
   let w = parseInt(canvas1.style.width)*multiplier;
 | 
						|
   let h = parseInt(canvas1.style.height)*multiplier;
 | 
						|
   canvas1.height = h;
 | 
						|
   canvas1.width = w;
 | 
						|
   gl.viewport(0, 0, w, h);
 | 
						|
   gl.clearRect(0, 0, w, h);
 | 
						|
}
 | 
						|
// SET UP THE EDITABLE TEXT AREA ON THE LEFT SIDE.
 | 
						|
ace.require("ace/ext/language_tools");
 | 
						|
var editor = ace.edit("ace", {
 | 
						|
   mode:"ace/mode/glsl",
 | 
						|
   theme:"ace/theme/crimson_editor"
 | 
						|
});
 | 
						|
editor.setOptions({
 | 
						|
   enableBasicAutocompletion: true,
 | 
						|
   enableSnippets: true,
 | 
						|
   enableLiveAutocompletion: true,
 | 
						|
   fontSize: 14,
 | 
						|
   fontFamily: "monaco, menlo, ubuntu mono, consolas, source-code-pro",
 | 
						|
   fixedWidthGutter: true,
 | 
						|
   showGutter: true,
 | 
						|
   showPrintMargin: false,
 | 
						|
});
 | 
						|
editor.setAutoScrollEditorIntoView(true);
 | 
						|
// REPARSE THE SHADER PROGRAM AFTER EVERY KEYSTROKE.
 | 
						|
delete editor.KeyBinding;
 | 
						|
 | 
						|
let lastTime = Date.now();
 | 
						|
let animating = true;
 | 
						|
let ctrl = false, alt = false, shift = false, fpson = true, moving = false, over = false;
 | 
						|
let mousedx = 0, mousedy = 0, mousedz = 0;
 | 
						|
let cx = 1, cy = 1, sx = 0, sy = 0;
 | 
						|
let mouselastX, mouselastY;
 | 
						|
let lastClick = undefined;
 | 
						|
let pause_resume = function(){
 | 
						|
   if(animating)
 | 
						|
         lastTime = Date.now();
 | 
						|
      else
 | 
						|
         startTime += Date.now() - lastTime;   
 | 
						|
      animating = !animating;
 | 
						|
};
 | 
						|
canvas1.addEventListener('click',function(ev){
 | 
						|
   if(!(shift && alt) && lastClick&& Date.now()-lastClick<400)
 | 
						|
      pause_resume();
 | 
						|
   lastClick = Date.now();
 | 
						|
   //moving = false;
 | 
						|
});
 | 
						|
canvas1.addEventListener('mouseover', function(e){
 | 
						|
   over = true;
 | 
						|
   const mask = 0x8;
 | 
						|
   flags |= mask;
 | 
						|
   setUniform('1i', 'flags', flags);
 | 
						|
});
 | 
						|
canvas1.addEventListener('mousedown', function(e){
 | 
						|
      moving = true
 | 
						|
      mouselastX = mouselastY =  undefined;
 | 
						|
});
 | 
						|
canvas1.addEventListener('mousemove', function(e){
 | 
						|
      if(!(mouselastX==undefined || mouselastY == undefined)&&moving){
 | 
						|
         mousedx -= (mouselastX - e.offsetX)/60;
 | 
						|
         mousedy -= (mouselastY - e.offsetY)/60;
 | 
						|
         cx = Math.cos(mousedx);
 | 
						|
         sx = Math.sin(mousedx);
 | 
						|
         cy = Math.cos(mousedy);
 | 
						|
         sy = Math.sin(mousedy);
 | 
						|
         setUniform('Matrix3fv', 'transformation', false, [cx, sy*sx, sx*cy, 0, cy, -sy, -sx, cx*sy, cx*cy]);
 | 
						|
      }
 | 
						|
      mouselastX = e.offsetX;
 | 
						|
      mouselastY = e.offsetY;
 | 
						|
});
 | 
						|
canvas1.addEventListener('mouseup', function(e){
 | 
						|
   moving = false;
 | 
						|
});
 | 
						|
canvas1.addEventListener('mouseout', function(e){
 | 
						|
   const mask = 0x8;
 | 
						|
   flags &= !mask;
 | 
						|
   setUniform('1i', 'flags', flags);
 | 
						|
   over = false;
 | 
						|
   moving = false;
 | 
						|
});
 | 
						|
canvas1.addEventListener('wheel', function(e){
 | 
						|
      mousedz += e.wheelDelta/600;
 | 
						|
      setUniform('1f', 'dFL', mousedz);
 | 
						|
      e.stopImmediatePropagation();
 | 
						|
});
 | 
						|
canvas1.scroll(function(e) {e.stopPropagation();});
 | 
						|
rtx.style.cursor="pointer";
 | 
						|
let rtswitch = function(){
 | 
						|
   alert('Ray Tracing is always on. See hw2 where rt can be toggled on/off.')
 | 
						|
   rtx.src='./RTXon.svg';
 | 
						|
}
 | 
						|
rtx.addEventListener('click', rtswitch);
 | 
						|
var requestAnimationFrame = window.requestAnimationFrame ||
 | 
						|
 window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
 | 
						|
let fpscounter = function(time){
 | 
						|
      if (start === undefined)
 | 
						|
         start = time;
 | 
						|
      else
 | 
						|
         fps.innerHTML = Math.round(10000/(time-start))/10 + ' fps';
 | 
						|
      start = time;
 | 
						|
      if(fpson)
 | 
						|
         ;//requestAnimationFrame(fpscounter);
 | 
						|
      else{
 | 
						|
         start = undefined;
 | 
						|
         fps.innerHTML = '';
 | 
						|
      }
 | 
						|
   };
 | 
						|
document.addEventListener('keydown',(e)=>{
 | 
						|
   if(e.code.startsWith('Shift'))
 | 
						|
      shift = true;
 | 
						|
   if(e.code.startsWith('Control'))
 | 
						|
      ctrl = true;
 | 
						|
   if(e.code.startsWith('Alt'))
 | 
						|
      alt = true;
 | 
						|
   else if(ctrl && alt && e.code == 'KeyT'){
 | 
						|
      const mask = 0x1;
 | 
						|
      flags = flags&!mask | (!(flags&mask)?mask:0);
 | 
						|
      setUniform('1i', 'flags', flags);
 | 
						|
   }
 | 
						|
   else if (ctrl &&e.code == 'KeyS'){
 | 
						|
      let a = document.createElement('a');
 | 
						|
      a.href = "data:text/plain,"+encodeURIComponent(editor.getSession().getValue());
 | 
						|
      a.download = 'shader.frag';
 | 
						|
      a.click();
 | 
						|
   }
 | 
						|
   else if(ctrl && alt&&e.code == 'KeyR')
 | 
						|
      rtswitch();
 | 
						|
   else if(ctrl && alt&&e.code == 'KeyN')
 | 
						|
   {
 | 
						|
      flags = 0;
 | 
						|
      moving = false;
 | 
						|
      mousedx = mousedy = mousedz = 0;
 | 
						|
      cx = Math.cos(mousedx);
 | 
						|
      sx = Math.sin(mousedx);
 | 
						|
      cy = Math.cos(mousedy);
 | 
						|
      sy = Math.sin(mousedy);
 | 
						|
      rtx.src='./RTXon.svg';
 | 
						|
      setUniform('Matrix3fv', 'transformation', false, [cx, sy*sx, sx*cy, 0, cy, -sy, -sx, cx*sy, cx*cy]);
 | 
						|
      setUniform('1f', 'dFL', mousedz);
 | 
						|
      setUniform('1i', 'flags', flags);
 | 
						|
   }
 | 
						|
   else if(ctrl && alt&&e.code == 'KeyP')
 | 
						|
      pause_resume();
 | 
						|
   else if(ctrl && alt&&e.code == 'KeyF')
 | 
						|
      if(!fpson)
 | 
						|
      {
 | 
						|
         fpson = true;
 | 
						|
         requestAnimationFrame(fpscounter);
 | 
						|
      }
 | 
						|
      else
 | 
						|
         fpson = false;
 | 
						|
});
 | 
						|
 | 
						|
document.addEventListener('keyup',(e)=>{
 | 
						|
   if(e.code.startsWith('Control'))
 | 
						|
      ctrl = false;
 | 
						|
   if(e.code.startsWith('Alt'))
 | 
						|
      alt = false;
 | 
						|
   if(e.code.startsWith('Shift'))
 | 
						|
      shift = false;
 | 
						|
});
 | 
						|
let startTime = Date.now();
 | 
						|
let lastFrameTime = 0;
 | 
						|
function animate(gl) {
 | 
						|
   let uTime;
 | 
						|
   if(animating)
 | 
						|
   {
 | 
						|
      uTime = (Date.now() - startTime) / 1000;
 | 
						|
      setUniform('1f', 'uTime', uTime);
 | 
						|
   }
 | 
						|
   else
 | 
						|
   {
 | 
						|
      uTime = (lastTime - startTime) / 1000;
 | 
						|
      setUniform('1f', 'uTime', uTime);
 | 
						|
   }
 | 
						|
   setUniform('4f', 'Sph[4]', 0.5*Math.sin(uTime*1.),0.08*Math.sin(uTime *0.9),.5*Math.cos(uTime*1.),.12);
 | 
						|
   setUniform('4f', 'Sph[3]', .9*Math.sin(uTime*.4),0.,.9*Math.cos(uTime*.4),.25);
 | 
						|
   setUniform('4f', 'Sph[2]', .22*Math.sin(uTime*1.2),0.05,.22*Math.cos(uTime*1.2),.05);
 | 
						|
   setUniform('4f', 'Sph[0]', 0,0.05*Math.cos(uTime + 1.),.045*Math.cos(uTime),.15);
 | 
						|
   setUniform('4f', 'Sph[1]', 0,0.,0,.25);
 | 
						|
}
 | 
						|
let start;
 | 
						|
requestAnimationFrame(fpscounter);
 | 
						|
</script>
 | 
						|
 |