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@ -77,7 +77,7 @@ function gl_start(canvas, vertexShader, fragmentShader) { // START WEB
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setTimeout(function () {
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try {
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canvas.gl = canvas.getContext('webgl2'); // Make sure WebGl is supported. IT WOULD BE GREAT TO USE WEBGL2 INSTEAD.
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canvas.gl = canvas.getContext('experimental-webgl'); // Make sure WebGl is supported. IT WOULD BE GREAT TO USE WEBGL2 INSTEAD.
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} catch (e) { throw 'Sorry, your browser does not support WebGL.'; }
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canvas.setShaders = function (vertexShader, fragmentShader) { // Add the vertex and fragment shaders:
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