parent
6c6af5a7e6
commit
42598d11f5
@ -1,10 +1,21 @@
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# TODO
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# Roadmap
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- push to new view
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- view with media control and background
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- control menu
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- with option to delete song
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- remove all songs
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- change data source
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- multiple datasources (smb, webdav, webserver)
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- multiple datasources (smb, webdav, webserver(better regex))
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- A download view
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- That shows files to download (can select which ones to sync)
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- Download progress bar, pause/cancel/resume
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- Optimize Detailed Control View
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- Use customized controls
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- Performance tuning, reuse one view object!
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- Volume and Seekbar
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- UI Improvements
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- Playback functions Shuffle, Stop after next song, Repeat
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- Support for multiple formats (flac, possibly others?)
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- Database for caching
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- Playlist, creation/management
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- Lyrics
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- Tidy up code, credit page, test on real devices and submit to the appstore
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@ -0,0 +1,93 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "1420"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "A95C117E29C531C100737618"
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BuildableName = "MusicPlayer Watch App.app"
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BlueprintName = "MusicPlayer Watch App"
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ReferencedContainer = "container:MusicPlayer.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "A95C117829C531C100737618"
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BuildableName = "MusicPlayer.app"
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BlueprintName = "MusicPlayer"
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ReferencedContainer = "container:MusicPlayer.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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<Testables>
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</Testables>
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</TestAction>
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<LaunchAction
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buildConfiguration = "Release"
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selectedDebuggerIdentifier = ""
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selectedLauncherIdentifier = "Xcode.IDEFoundation.Launcher.PosixSpawn"
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enableASanStackUseAfterReturn = "YES"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES">
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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<BuildableReference
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BuildableIdentifier = "primary"
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||||
BlueprintIdentifier = "A95C117E29C531C100737618"
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BuildableName = "MusicPlayer Watch App.app"
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BlueprintName = "MusicPlayer Watch App"
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ReferencedContainer = "container:MusicPlayer.xcodeproj">
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</BuildableReference>
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</BuildableProductRunnable>
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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debugDocumentVersioning = "YES">
|
||||
<BuildableProductRunnable
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runnableDebuggingMode = "0">
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||||
<BuildableReference
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BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "A95C117E29C531C100737618"
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||||
BuildableName = "MusicPlayer Watch App.app"
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BlueprintName = "MusicPlayer Watch App"
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ReferencedContainer = "container:MusicPlayer.xcodeproj">
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</BuildableReference>
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</BuildableProductRunnable>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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||||
buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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||||
</ArchiveAction>
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</Scheme>
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Loading…
Reference in new issue